A computer-implemented method for automating a content release comprising the steps of: determining a content release plan associated with a content release, wherein the content release plan includes a plurality of line items, wherein each line item identifies a content item to be released; parsing the plurality of line items included in the content release plan to build a deployment graph, wherein the deployment graph identifies a plurality of deployment tasks to be executed to complete the content release; executing the content release plan by performing the plurality of deployment tasks according to a schedule identified in the content release plan; and updating the content release plan based on one or more real-time statuses of the plurality of deployment tasks.
H04N 21/262 - Ordonnancement de la distribution de contenus ou de données additionnelles, p.ex. envoi de données additionnelles en dehors des périodes de pointe, mise à jour de modules de logiciel, calcul de la fréquence de transmission de carrousel, retardement d
2.
Physics-Informed Machine Learning Model-Based Corrector for Deformation-Based Fluid Control
ETH Zürich (EIDGENÖSISCHE TECHNISCHE HOCHSCHULE ZÜRICH) (Suisse)
Inventeur(s)
Da Costa De Azevedo, Vinicius
Kim, Byungsoo
Solenthaler, Barbara
Tang, Jingwei
Abrégé
A system includes a hardware processor, a machine learning (ML) model-based corrector trained to predict a deformation of a velocity field, and a system memory storing software code. The hardware processor is configured to execute the software code to receive a deformation template and a deformed velocity field produced based on the deformation template, predict, using the ML model-based corrector based on the deformation template and the deformed velocity field, a correction to the deformed velocity field, and correct the deformed velocity field, using the correction, to provide a corrected velocity field. In some implementations, the hardware processor is further configured to execute the software code to advect the corrected velocity field to provide a density field of a corrected simulation of a deformation of a fluid or a viscoelastic material, and produce, using the density field, the corrected simulation.
G06F 30/28 - Optimisation, vérification ou simulation de l’objet conçu utilisant la dynamique des fluides, p.ex. les équations de Navier-Stokes ou la dynamique des fluides numérique [DFN]
Toys, namely, bath toys, children's multiple activity toys, collectable toy figures, crib toys, disc toss toys, electric action toys, infant toys, inflatable toys, music box toys, musical toys, plush toys, squeeze toys, stuffed toys, talking toys, toy action figures and accessories therefor, toy boats, toy bucket and shovel sets in the nature of sand toys, toy building blocks, toy mobiles, toy vehicles, toy scooters, toy cars, toy figures, toy imitation cosmetics, toy banks, toy vehicles in the nature of trucks, toy watches, toy weapons, toy building structures and toy vehicle tracks, wind-up toys, mechanical toys, toy trains and parts and accessories therefor, and toy aircraft; role playing toys in the nature of play sets for children to imitate fantasy characters; badminton sets, basketballs, baseball bats, baseballs, beach balls, bowling balls, fishing tackle, fishing rods, footballs, golf balls, golf gloves, golf ball markers, hockey pucks, hockey sticks, jump ropes, roller skates, skateboards, snow boards, soccer balls, table tennis balls, table tennis paddles and rackets, table tennis tables, tennis balls, tennis rackets, volley balls; games, namely, action skill games, board games, card games, chess sets, jigsaw puzzles, manipulative games, parlor games, party games, playing cards, target games; playthings, namely, action figures, bean bags, bean bag dolls, dolls, doll clothing, doll accessories, doll playsets, bobblehead dolls, bubble making wand and solution sets, puppets, spinning tops, jump ropes, kites, magic tricks, marbles, rubber balls, play balls, yo-yos, and teddy bears; balloons; Christmas stockings; Christmas tree ornaments and decorations; crib mobiles; equipment sold as a unit for playing card games; hand-held units for playing electronic games for use with or without an external display screen or monitor; party favors in the nature of small toys; paper party favors; paper party hats; snow globes; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles and hand-held video game units; video game machines for use with televisions; toys for pets
5.
Digital Watermarking-Based Digital Asset Ownership Verification
A system includes a hardware processor, and a system memory storing a software code. The hardware processor executes the software code to receive, from a user, a request related to a digital asset, obtain, from the user, verification data for use in creating a record of ownership of the digital asset, create, using the verification data, the record of ownership of the digital asset in an ownership database, embed a digital watermark into the digital asset to generate a digitally watermarked digital asset, and provide, to the user, the digitally watermarked digital asset. The digital watermark embedded in the digitally watermarked digital asset and the record of ownership of the digital asset in the ownership database enable ownership verification of the digital asset.
A multi-variant content streaming system includes processing hardware and a system memory storing software code. The processing hardware is configured to execute the software code to stream primary content to a plurality of media players, and receive, from a first media player of the plurality of media players, first user interaction data of a first user interacting with the first media player with the primary content. The processing hardware is further configured to execute the software code to generate, using the first user interaction data, first variant content based on the primary content, and stream the first variant content to the first media player while continuing to stream the primary content to media players of the plurality of media players other than the first media player.
H04N 21/472 - Interface pour utilisateurs finaux pour la requête de contenu, de données additionnelles ou de services; Interface pour utilisateurs finaux pour l'interaction avec le contenu, p.ex. pour la réservation de contenu ou la mise en place de rappels, pour la requête de notification d'événement ou pour la transformation de contenus affichés
G06F 16/738 - Présentation des résultats des requêtes
H04N 21/45 - Opérations de gestion réalisées par le client pour faciliter la réception de contenu ou l'interaction avec le contenu, ou pour l'administration des données liées à l'utilisateur final ou au dispositif client lui-même, p.ex. apprentissage des préféren
Embodiments provide for parsing a media file using a factor of interest, determining a factor score for the media file, and performing a scored action based on the factor score to provide a media content recommendation to a user/consumer or to content providers. The scored action may include sorting and filtering a media repository, including the media file, which in turn reduces an amount of data needed for a system to provide an objective recommendation to a user, as well as reducing the time and data processing required to provide a recommendation to the user.
Embodiments provide systems and techniques for testing the functionality of a network architecture having multiple redundant internet protocol (IP) networks. An example system includes a first IP network having a first network device, and a second IP network having a second network device. The system also includes a computing device coupled to the first IP network via the first network device and to the second IP network via the second network device. The first network device is configured to selectively forward first packet(s) of the IP media traffic flow to the computing device when the first packet(s) satisfies a first predetermined condition. The second network device is configured to selectively forward second packet(s) of the IP media traffic flow to the computing device when the second packet(s) satisfies a second predetermined condition.
H04L 43/0817 - Surveillance ou test en fonction de métriques spécifiques, p.ex. la qualité du service [QoS], la consommation d’énergie ou les paramètres environnementaux en vérifiant la disponibilité en vérifiant le fonctionnement
H04L 47/32 - Commande de flux; Commande de la congestion en supprimant ou en retardant les unités de données, p.ex. les paquets ou les trames
H04L 65/65 - Protocoles de diffusion en flux de paquets multimédias, p.ex. protocole de transport en temps réel [RTP] ou protocole de commande en temps réel [RTCP]
9.
UNIQUE PLAYLIST CREATION USING VARIABLE SUBSTITUTION IN VIDEO DELIVERY
In some embodiments, a method sends a playlist that includes links to segments of media content. At least a portion of the links include a variable, and a presentation of the media content that is attributable to a request for the media content is created by insertion of values for variables in the playlist. The values are associated with a first version of the media content or a second version of the media content. The method receives a request for a segment and the request contains information from a link included in the playlist. The information includes data based on a value provided for insertion into the link as a substitution for a variable included in the link. The value is associated with the first version of the media content or the second version of the media content. The segment that corresponds to the link is sent.
H04N 21/262 - Ordonnancement de la distribution de contenus ou de données additionnelles, p.ex. envoi de données additionnelles en dehors des périodes de pointe, mise à jour de modules de logiciel, calcul de la fréquence de transmission de carrousel, retardement d
H04N 21/236 - Assemblage d'un flux multiplexé, p.ex. flux de transport, en combinant un flux vidéo avec d'autres contenus ou données additionnelles, p.ex. insertion d'une adresse universelle [URL] dans un flux vidéo, multiplexage de données de logiciel dans un flu; Remultiplexage de flux multiplexés; Insertion de bits de remplissage dans le flux multiplexé, p.ex. pour obtenir un débit constant; Assemblage d'un flux élémentaire mis en paquets
10.
ENVIRONMENTAL FACTOR-BASED SURFACE MAINTENANCE SYSTEM
A system for performing surface maintenance based on one or more detected environmental factors for a surface monitored for maintenance. The system includes a surface monitoring assembly that monitors a surface for one or more environmental factors, such as a traffic pattern in a cleaning application, and the assembly may utilize one or more video cameras focused on a monitored surface along with video analytics software to process captured video to identify an environmental factor, such as heavy traffic, a spill, or the like. When an environmental factor is detected, the assembly passes this data to a maintenance control routine that processes the data to determine whether to vary the operations of an automated robot maintenance system provided in the system. The data can be used to define or modify a location, a time, and/or a parameter of a maintenance task or function (e.g., vacuuming versus wet mopping).
G06V 10/70 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique
G06V 20/54 - Trafic, p.ex. de voitures sur la route, de trains ou de bateaux
H04N 7/18 - Systèmes de télévision en circuit fermé [CCTV], c. à d. systèmes dans lesquels le signal vidéo n'est pas diffusé
11.
PROVIDING PASSWORD SECURITY IN NON-FEDERATED COMPUTING ARRANGEMENTS
One embodiment of a computer-implemented method for automatically generating warnings in a cloud computing arrangement comprises identifying a plurality of queries residing on a non-federated cloud storage service, at least two queries of the plurality of queries directed to disparate data sources; executing a first query of the at least two queries to produce first extracted information and executing a second query of the at least two queries to produce second extracted information, wherein the second extracted information augments the first extracted information; causing the first extracted information and the second extracted information to be stored in an aggregation table; triggering a processing of the aggregation table to identify a password expiration alert; and causing a generating of a notification associated with the password expiration alert for modification of a password corresponding to a service account.
G06F 21/46 - Structures ou outils d’administration de l’authentification par la création de mots de passe ou la vérification de la solidité des mots de passe
Embodiments provide for methods, computer program products, and systems to improve media playback comprising receiving a variant stream, identifying respective maximum segment durations for a plurality of different types of client devices that will play media content contained in the variant stream, generating, using the variant stream, a respective playlist for each of the plurality of different types of client devices, wherein the respective playlists each contain different maximum segment durations, and delivering the respective playlists to at least one of the plurality of different types of client devices via a distribution network.
H04N 21/262 - Ordonnancement de la distribution de contenus ou de données additionnelles, p.ex. envoi de données additionnelles en dehors des périodes de pointe, mise à jour de modules de logiciel, calcul de la fréquence de transmission de carrousel, retardement d
H04N 21/2343 - Traitement de flux vidéo élémentaires, p.ex. raccordement de flux vidéo ou transformation de graphes de scènes MPEG-4 impliquant des opérations de reformatage de signaux vidéo pour la distribution ou la mise en conformité avec les requêtes des utilisateurs finaux ou les exigences des dispositifs des utilisateurs finaux
H04N 21/239 - Interfaçage de la voie montante du réseau de transmission, p.ex. établissement de priorité des requêtes de clients
H04N 21/845 - Structuration du contenu, p.ex. décomposition du contenu en segments temporels
13.
Seamless Video Switching by Commercial Off-The-Shelf (COTS) Devices
A switch includes processing hardware and a memory storing software code. The software code is executed to begin receiving a first video stream from a first media source, begin forwarding the first video stream to a video receiver, begin receiving a second video stream from a second media source, receive a switch command to forward the second video stream to the video receiver instead of the first video stream, and detect, within a frame of the first video stream, a switch point in a video packet header of a video packet contained within that frame. The software code begins forwarding, in response to the switch command and at the switch point, the second video stream to the video receiver, and contemporaneously stops forwarding the first video stream to the video receiver, to provide seamless switching from the first video stream to the second video stream.
H04L 65/65 - Protocoles de diffusion en flux de paquets multimédias, p.ex. protocole de transport en temps réel [RTP] ou protocole de commande en temps réel [RTCP]
H04L 65/75 - Gestion des paquets du réseau multimédia
H04L 69/22 - Analyse syntaxique ou évaluation d’en-têtes
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services and educational services; Providing online websites featuring a wide variety of general interest entertainment information; amusement park and theme park services; entertainment services, namely, live stage shows, live performances by costumed characters, organizing and conducting contests, dances, deck parties, dance parties, karaoke parties, live game shows, live trivia games, and comedy shows; production and presentation of live shows; theater productions; entertainer services, namely, live appearances by a professional entertainer; entertainment services, namely, providing pools, wading pools, splash pads, water slides, amusement rides, miniature golf courses, movie theaters, sports arenas, basketball courts, running tracks, shuffleboard, and virtual sports simulators; arranging and conducting guided tours of cruise ships; nightclub entertainment; youth club services; health club services; Conducting guided walking tours of a city; conducting guided tours of a city by vehicle transport
17.
System and method for polarization and wavelength gated transparent displays
A transparent display system is provided where broadcast talent (or presenter) can see interactive content, tool palettes, prompts (and the like) as well as their own sketches and annotations, but a viewing audience sees only the broadcast talent and content intended for the viewing audience with the talent's annotation thereof. A transparent scattering screen together with optical filtering or gating of a first optical property of the light (e.g., polarization-based or wavelength-based) is used such that the first property of the light is projected onto the screen so the talent can see the projection, and a camera-side filter blocks the first property of the light so it is not seen by the camera. Simultaneously, a broadcast talent (or presenter) is illuminated by light having properties other than the first property, which allows the talent image to pass through the screen and the camera-side filter allowing the talent to be seen by camera. In some embodiments, a transparent “two-sided” display screen allows people on opposite sides of the screen to see each other, as well as independent 2D or 3D content from each person's side of the screen.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of a program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs
19.
SYSTEMS AND METHODS FOR IMPLEMENTING BIOLOGICAL MUSCULATURE AESTHETICS
An exoskeleton to support and move a large character costume and to transfer weight of the costume away from a performer's body. The exoskeleton includes a spine including an elongated and rigid vertical member and also includes a waist ring configured to extend about a waist of a performer using the exoskeleton in a spaced apart manner. A lower end of the spine is attached to a rear center portion of the waist ring. The exoskeleton includes a pair of leg assemblies each pivotally coupled on opposite sides of the waist ring. Each of the leg assemblies is spaced apart from a leg of the performer and extends below a foot of the performer, whereby weight is transmitted to a support surface. Each of the leg assemblies may include at least one passive assist mechanism configured to assist the performer in moving the exoskeleton with bipedal locomotion.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of a program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs
09 - Appareils et instruments scientifiques et électriques
16 - Papier, carton et produits en ces matières
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity; Recorded and downloadable media, computer software, blank digital or analogue recording and storage media; Mechanisms for coin-operated apparatus; Cash registers, calculating devices; Computers and computer peripheral devices; Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming; Fire-extinguishing apparatus; Apparatus for recording, transmission, processing, and reproduction of sound, images, or data; digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, mp3 files and mp4 files; Audio discs; audio books; audio recordings; audio and video recordings; audio speakers; binoculars; calculators; camcorders; cameras; cellular telephone accessories; cellular telephone cases; cellular telephone covers; face plates for cellular telephones; cell phone battery chargers; chips containing musical recordings; compact disc players; compact disc recorders; compact discs; computer game programs; computers; computer hardware; computer keyboards; computer monitors; computer mouse; computer disc drives; computer software; decorative magnets; digital cameras; digital video and audio players; DVDs; DVD players; DVD recorders; digital versatile discs; digital video discs; downloadable software applications for mobile devices; downloadable electronic publications; electronic personal organizers; eyeglass cases; eyeglasses; flotation vests; graduated rulers for office and stationery; headphones; karaoke machines; microphones; MP3 players; mouse pads; motion picture films; musical recordings; personal digital assistants; printers; protective helmets for sports; protective face masks not for medical purposes; bicycle helmets; radios; snorkels; swimming goggles; swim masks; sunglasses; telephones; television sets; video cameras; downloadable video game software; recorded video game software; video recordings; walkie-talkies; wrist and arm rests for use with computers; protective covers and cases for tablet computers. Paper and cardboard; Printed matter; Bookbinding material; Stationery and office requisites, except furniture; Adhesives for stationery or household purposes; Drawing materials and materials for artists; Paintbrushes; Instructional and teaching materials; Plastic sheets, films and bags for wrapping and packaging; Printers' type, printing blocks; Address books; almanacs; appointment books; art prints; arts and craft paint kits; autograph books; baby books; ball point pens; baseball cards; binders; bookends; bookmarks; books; bumper stickers; calendars; cartoon strips; Christmas cards; chalk; chalk boards; children’s activity books; coasters made of paper; coin albums; coloring books; coloring pages; color pencils; comic books; comic strips; coupon books; crayons; decals; decorative paper centerpieces; diaries; drawing rulers; dry erase writing boards; envelopes; erasers; magazines; maps; markers; memo pads; modeling clay; newsletters; newspapers; note paper; notebooks; notebook paper; paintings; paper flags; paper cake decorations; paper party decorations; paper napkins; paper party bags; paperweights; paper gift wrap bows; gift wrapping paper; paper pennants; paper place mats; paper table cloths; plastic party bags; pen or pencil holders; pencils; pencil sharpeners; pen and pencil cases and boxes; pens; periodicals; photograph albums; photographs; pictorial prints; picture books; plastic materials for packaging (not included in other classes); portraits; postcards; posters; printed awards; printed certificates; printed invitations; printed menus; publications; recipe books; rubber stamps; sandwich bags; score cards; stamp albums; stationery; staplers; stickers; trading cards; ungraduated rulers; writing paper; writing implements; letter openers of precious metal; transfers [decalcomanias]. Clothing; aprons; athletic shoes; bandanas; baseball caps; beach cover-ups; beachwear; belts; bibs; bikinis; blazers; boots; bow ties; bras; caps; chaps; cloth bibs; coats; dresses; ear muffs; footwear; gloves; golf shirts; Halloween costumes; hats; head bands; headwear; hosiery; infantwear; jackets; jeans; jerseys; kerchiefs; leotards; leg warmers; mittens; neckties; night shirts; night gowns; overalls; pajamas; pants; panty hose; polo shirts; ponchos; rainwear; robes; sandals; scarves; shirts; shoes; skirts; shorts; slacks; slippers; sleepwear; socks; stockings; sweaters; sweat pants; sweat shirts; swimsuits; tank tops; tights; T-shirts; underwear; vests; wrist bands. Games, toys and playthings; Video game apparatus; Gymnastic and sporting articles; action skill games; action figures; board games; card games; children's multiple activity toys; badminton sets; balloons; balls for games; basketballs; bath toys; battery operated action toys; baseball bats; baseballs; beach balls; bean bags (playthings) used in target games; bean bag animals; bean bag dolls; bendable toys; bobblehead dolls; bowling balls; bubble making wand and solution sets; chess sets; toy imitation cosmetics; Christmas stockings; Christmas tree ornaments and decorations; collectable toy figures; construction toys; crib mobiles; crib toys; disc toss toys; dolls; doll clothing; doll accessories; doll playsets; electric action toys; equipment sold as a unit for playing card games; fishing tackle; fishing rods; footballs; game tables; golf balls; golf gloves; golf ball markers; hand-held units for playing electronic games for use with or without an external display screen or monitor; hockey pucks; hockey sticks; infant toys; inflatable toys; inflatable pool toys; inflatable inner tubes for aquatic recreational use; inflatable swimming pools; jigsaw puzzles; jump ropes; kites; magic tricks; marbles; manipulative games; mechanical toys; music box toys; musical toys; parlor games; party favors in the nature of small toys; paper party favors; paper party hats; party games; piñatas; playing cards; plush toys; puppets; radio controlled toy vehicles; role playing games; roller skates; rubber balls; skateboards; snow boards; snow globes; snow sleds for recreational use; soccer balls; spinning tops; squeeze toys; stacking toys; stuffed toys; surf boards; swim fins; table tennis balls; table tennis paddles and rackets; table tennis tables; talking toys; target games; teddy bears; tennis balls; tennis rackets; toy action figures and accessories therefor; toy boats; toy bucket and shovel sets in the nature of sand toys; toy building blocks; toy mobiles; toy vehicles; toy scooters; toy cars; toy figures; toy banks; toy vehicles in the nature of trucks; toy watches; toy weapons; toy building structures and toy vehicle tracks; toy furniture; toy gliders; toy masks; toy model train sets; video game machines for use with televisions; volley balls; wind-up toys; yo-yos; toy trains and parts and accessories therefor; toy aircraft; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles, and hand-held video game units; water slides. Education; Providing of training; Entertainment; Sporting and cultural activities; development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, radio programs, and multimedia entertainment and educational content; development, creation, production, distribution, and rental of audio and visual recordings; production of entertainment shows and interactive programs for distribution via audio and visual media, and electronic means; production and provision of entertainment news and entertainment information via electronic communication networks; providing online computer games, websites and applications featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, film clips, photographs, and other multimedia materials; entertainment services, namely, providing online non-downloadable comic books and graphic novels; entertainment services, namely, providing online and subscription games; online games; amusement park and theme park services; educational and entertainment services rendered in or relating to theme parks, namely, live stage shows, live amusement park shows, live performances by costumed characters, and production and presentation of live theatrical performances; production and presentation of live shows; theater productions; entertainer services, namely, live appearances by a professional entertainer.
A method for training a control system model includes introducing a simulated fault into a software simulation of a physical system and generating emulated sensor data based on the simulated fault, where the emulated sensor data emulates output from one or more sensors of the physical system. The method further includes obtaining output data from a test control system provided with the emulated sensor data, where the test control system emulates a control system of the physical system and tagging the output data with the simulated fault to create training data. The method further includes utilizing the training data to train the control system model, where the control system model is a machine learning model for use with the control system of the physical system during operation of the physical system.
G06F 9/455 - Dispositions pour exécuter des programmes spécifiques Émulation; Interprétation; Simulation de logiciel, p.ex. virtualisation ou émulation des moteurs d’exécution d’applications ou de systèmes d’exploitation
One embodiment of the present invention sets forth a technique for performing face swapping. The technique includes converting a first input image that depicts a first facial identity from a first viewpoint at a first time into a first latent representation and converting a second input image that depicts the first facial identity from a second viewpoint at the first time into a second latent representation. The technique also includes generating, via a first machine learning model, a first output image that depicts a second facial identity from the first viewpoint based on the first latent representation. The technique further includes generating, via the first machine learning model, a second output image that depicts the second facial identity from the second viewpoint based on the second latent representation.
Techniques relating to streaming video are disclosed. These techniques include identifying one or more streaming video sessions for one or more users based on a plurality of events relating to streaming video for the one or more users. The techniques further include storing data for the one or more streaming video sessions in an electronic database, based on the plurality of events, identifying a plurality of metadata relating to the events, and determining, based on a threshold value, a time to store at least a portion of the plurality of metadata in the electronic database, the time occurring after the storing the data for the one or more streaming video sessions. The techniques further include responding to a query for metrics relating to the one or more streaming video sessions by aggregating at least a portion of the stored data.
G06F 16/71 - Indexation; Structures de données à cet effet; Structures de stockage
G06F 16/174 - Systèmes de fichiers; Serveurs de fichiers - Détails d’autres fonctions de systèmes de fichiers Élimination de redondances par le système de fichiers
G06F 16/735 - Filtrage basé sur des données supplémentaires, p.ex. sur des profils d'utilisateurs ou de groupes
A system for emotionally enhancing dialogue includes a computing platform having processing hardware and a system memory storing a software code including a predictive model. The processing hardware is configured to execute the software code to receive dialogue data identifying an utterance for use by a digital character in a conversation, analyze, using the dialogue data, an emotionality of the utterance at multiple structural levels of the utterance, and supplement the utterance with one or more emotional attributions, using the predictive model and the emotionality of the utterance at the multiple structural levels, to provide one or more candidate emotionally enhanced utterance(s). The processing hardware further executes the software code to perform an audio validation of the candidate emotionally enhanced utterance(s) to provide a validated emotionally enhanced utterance, and output an emotionally attributed dialogue data providing the validated emotionally enhanced utterance for use by the digital character in the conversation.
G10L 13/08 - Analyse de texte ou génération de paramètres pour la synthèse de la parole à partir de texte, p.ex. conversion graphème-phonème, génération de prosodie ou détermination de l'intonation ou de l'accent tonique
G10L 25/63 - Techniques d'analyses de la parole ou de la voix qui ne se limitent pas à un seul des groupes spécialement adaptées pour un usage particulier pour comparaison ou différentiation pour estimer un état émotionnel
A system for producing conversation-driven character animation includes a computing platform having processing hardware and a system memory storing software code, the software code including multiple trained machine learning (ML) models. The processing hardware executes the software code to obtain a conversation understanding feature set describing a present state of a conversation between a digital character and a system user, and to generate an inference, using at least a first trained ML model of the multiple trained ML models and the conversation understanding feature set, the inference including labels describing a predicted next state of a scene within the conversation. The processing hardware further executes the software code to produce, using at least a second trained ML model of the multiple trained ML models and the labels, an animation stream of the digital character participating in the predicted next state of the scene within the conversation.
Techniques for generating translated audio output based on media content are disclosed. Text is accessed corresponding to media content. One or more untranslated mouth shape indicia are determined based on the text. The text is parsed into one or more text chunks when one or more dubbing parameters are met. The parsed text is translated from a first spoken language to a second spoken language. One or more translated mouth shape indicia are determined. The one or more translated mouth shape indicia and the one or more untranslated mouth shape indicia are compared based on a predetermined tolerance threshold. A translated audio output is generated based on the translated text.
G06F 40/58 - Utilisation de traduction automatisée, p.ex. pour recherches multilingues, pour fournir aux dispositifs clients une traduction effectuée par le serveur ou pour la traduction en temps réel
A media, enhancement system includes an augmented reality (AR) device having a display, processing hardware, and a memory storing software code. The processing hardware executes the software code to monitor media content including a sequence of moving images displayed on a display screen separate from the AR device, receive playhead data indicating a playhead state of a media playout device playing out the media content, and detect, based on monitoring the media content, one or more image(s) in the sequence of moving images as one or more anchor image(s). The software code is further executed to obtain, using the anchor image(s), one or more AR effect(s) associated with the anchor image(s), and render, based on the playhead data, the AR effect(s) on the display of the AR device, wherein the AR effect(s) is/are spatially and temporally aligned with the sequence of moving images being displayed on the display screen.
G06F 3/147 - Sortie numérique vers un dispositif de visualisation utilisant des panneaux de visualisation
G09G 3/00 - Dispositions ou circuits de commande présentant un intérêt uniquement pour l'affichage utilisant des moyens de visualisation autres que les tubes à rayons cathodiques
G09G 5/06 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation caractérisés par la manière dont la couleur est visualisée utilisant des palettes de couleurs, p.ex. des tables de consultation
G06F 3/14 - Sortie numérique vers un dispositif de visualisation
H04N 21/472 - Interface pour utilisateurs finaux pour la requête de contenu, de données additionnelles ou de services; Interface pour utilisateurs finaux pour l'interaction avec le contenu, p.ex. pour la réservation de contenu ou la mise en place de rappels, pour la requête de notification d'événement ou pour la transformation de contenus affichés
H04N 5/76 - Enregistrement du signal de télévision
30.
USER RESPONSIVE AUGMENTED REALITY ENHANCEMENT OF MOVING IMAGES
A system includes an augmented reality (AR.) device having a first display, processing hardware, and a memory storing software code. The processing hardware is configured to execute the software code to monitor media content including a sequence of moving images displayed, on a second display separate from the AR device and controlled by a media player device, delect, based on monitoring the media content, an image in the sequence of moving images for enhancement by one or more AR effects. The processing hardware further executes the software code to render the one or more AR effects on the first display, and. transmit, contemporaneously with rendering the one or more AR effects on the first display, a signal configured to pause or loop the playing of the media, content on the second display.
H04N 21/433 - Opération de stockage de contenu, p.ex. opération de stockage en réponse à une requête de pause ou opérations de cache
H04N 21/41 - Structure de client; Structure de périphérique de client
H04N 21/431 - Génération d'interfaces visuelles; Rendu de contenu ou données additionnelles
H04N 21/44 - Traitement de flux élémentaires vidéo, p.ex. raccordement d'un clip vidéo récupéré d'un stockage local avec un flux vidéo en entrée ou rendu de scènes selon des graphes de scène MPEG-4
H04N 21/472 - Interface pour utilisateurs finaux pour la requête de contenu, de données additionnelles ou de services; Interface pour utilisateurs finaux pour l'interaction avec le contenu, p.ex. pour la réservation de contenu ou la mise en place de rappels, pour la requête de notification d'événement ou pour la transformation de contenus affichés
31.
DYNAMIC SCALE AUGMENTED REALITY ENHANCEMENT OF IMAGES
A system includes an augmented reality (AR) device having a. display, processing hardware, and a. memory storing software code. The processing hardware executes the software code to monitor media content including a sequence of images displayed on a display screen separate from the AR device, detect, based on monitoring the media content. an image in the sequence of images as an anchor image, and obtain, using the anchor image, one or more AR effect(s) associated with the anchor image. The processing hardware further executes the software code to determine a position and orientation of the AR device in relation to the display screen, and render, based on that position and orientation, the AR effect(s) on the display of the AR device, where the AR effect(s) include at ieast one intermediate scale AR effect having a. scale intermediate between a. display screen scale AR effect and a real-world scale AR effect.
G06F 3/147 - Sortie numérique vers un dispositif de visualisation utilisant des panneaux de visualisation
G09G 3/00 - Dispositions ou circuits de commande présentant un intérêt uniquement pour l'affichage utilisant des moyens de visualisation autres que les tubes à rayons cathodiques
G09G 5/06 - Dispositions ou circuits de commande de l'affichage communs à l'affichage utilisant des tubes à rayons cathodiques et à l'affichage utilisant d'autres moyens de visualisation caractérisés par la manière dont la couleur est visualisée utilisant des palettes de couleurs, p.ex. des tables de consultation
A media enhancement system includes an augmented reality (AR) device having a display, processing hardware, and a memory storing software code. The processing hardware executes the software code to monitor media content including a sequence of moving images displayed on a display screen separate from the AR device, receive playhead data indicating a playhead state of a media playout device playing out the media content, and detect, based on monitoring the media content, one or more image(s) in the sequence of moving images as one or more anchor image(s). The software code is further executed to obtain, using the anchor image(s), one or more AR effect(s) associated with the anchor image(s), and render, based on the playhead data, the AR effect(s) on the display of the AR device, wherein the AR effect(s) is/are spatially and temporally aligned with the sequence of moving images being displayed on the display screen.
A system includes an augmented reality (AR) device having a first display, processing hardware, and a memory storing software code. The processing hardware is configured to execute the software code to monitor media content including a sequence of moving images displayed on a second display separate from the AR device and controlled by a media player device, detect, based on monitoring the media content, an image in the sequence of moving images for enhancement by one or more AR effects. The processing hardware further executes the software code to render the one or more AR effects on the first display, and transmit, contemporaneously with rendering the one or more AR effects on the first display, a signal configured to pause or loop the playing of the media content on the second display.
Systems and methods for training a neural network to predict states of a robotics device are disclosed. Robotics data is received for a robotics device, including indications of a set of components, a digital simulation of the robotics device, and measurement data received from a sensor associated with the robotics device. The set of components includes an actuator and a structural element. A training dataset is generated using the received robotics data. Generating the training dataset includes comparing the measurement data with simulated measurement data based on the digital simulation. A neural network is trained using the generated training dataset to modify the digital simulation of the robotics device to predict a state of the robotics device, such as a position, motion, electrical quantity, or other. When trained, the neural network is applied to predict states of the robotics device or a different robotics device.
In some embodiments, a method receives input data to calculate an effect of a variable on a group for a plurality of methods. Methods in the plurality of methods calculate the effect of the variable for the input data using different logic. A plurality of sub-weights for methods in the plurality of methods are generated. The sub-weights are generated based on a balance metric, a dissimilarity metric, and a reliability metric. The method combines the plurality of sub-weights for methods in the plurality of methods to generate a final weight for the methods. The respective final weight is applied to an intermediate result from a respective method in the plurality of methods to generate a weighted intermediate result for the method. The method combines weighted intermediate results for the plurality of methods to generate a final result for the effect of the variable.
A system includes an augmented reality (AR) device having a display, processing hardware, and a memory storing software code. The processing hardware executes the software code to monitor media content including a sequence of images displayed on a display screen separate from the AR device, detect, based on monitoring the media content, an image in the sequence of images as an anchor image, and obtain, using the anchor image, one or more AR effect(s) associated with the anchor image. The processing hardware further executes the software code to determine a position and orientation of the AR device in relation to the display screen, and render, based on that position and orientation, the AR effect(s) on the display of the AR device, where the AR effect(s) include at least one intermediate scale AR effect having a scale intermediate between a display screen scale AR effect and a real-world scale AR effect.
SYSTEMS AND METHODS TO PRODUCE A PHYSICAL ARTICLE THAT PROVIDES ADMISSION AUTHORIZATION TO AN EVENT WHICH CORRELATES TO A DIGITAL ASSET FROM A TEMPORARY WALLET
Systems and methods to produce a physical article that provides admission authorization to an event and correlated digital asset from a temporary wallet are disclosed. Exemplary implementations may: establish one or more temporary wallets; effectuate a smart contract that causes the temporary wallets to hold digital assets, where individual digital assets are correlated with event information; generate one or more wallet machine-readable mediums that represent the temporary wallets; generate one or more asset machine-readable mediums that represent the digital assets; cause an output device to output the wallet machine-readable mediums and the wallet machine-readable mediums on physical articles that provide admission authorizations events or locations; upon user devices scanning the wallet machine-readable mediums, the users may be enabled to establish digital wallets or access digital wallets such that the digital asset is transferred from the temporary wallets to the digital wallets.
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
G06Q 20/10 - Architectures de paiement spécialement adaptées aux systèmes de banque à domicile
A system includes a computing platform having processing hardware, and a memory storing software code. The software code is executed to receive digital content indexed to a timeline, receive insertion data identifying a timecode of the timeline, and encode the digital content using the insertion data to provide segmented content having a segment boundary at the timecode, and first and second segments adjoining the segment boundary, wherein the first segment precedes, and the second segment succeeds, the segment boundary. The software code also re-processes the first and second segments to apply a fade-out within or to the first segment and a fade-in within or to the second segment, wherein re-processing the first and second segments provides encoded segments having the segment boundary configured as an insertion point for supplemental content.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Telecommunications services; broadcasting services, namely, television broadcasting, cable television broadcasting, satellite television broadcasting, closed circuit television broadcasting, radio broadcasting, cable radio broadcasting, Internet radio broadcasting, broadcasting via the Internet, broadcasting of electronic, high definition, and digital audio and video programming via computer communications networks, wireless broadcasting; streaming of audio, visual and audiovisual material via a global computer network. Education; providing of training; entertainment; sporting and cultural activities; development, creation, production, and distribution of digital multimedia and audio and visual content, namely, motion picture films, television programs, radio programs, and multimedia entertainment and educational content; development, creation, production, distribution, and rental of audio and visual recordings; production of entertainment shows and interactive programs for distribution via audio and visual media, and electronic means; production and provision of entertainment news and entertainment information via electronic communication networks; providing online computer games, websites and applications featuring a wide variety of general interest entertainment information relating to motion picture films, television programs, musical videos, film clips, photographs, and other multimedia materials; entertainment services, namely, providing online and subscription games; online games; amusement park and theme park services; educational and entertainment services rendered in or relating to theme parks, namely, live stage shows, live amusement park shows, live performances by costumed characters, and production and presentation of live theatrical performances; production and presentation of live shows; theater productions; entertainer services, namely, live appearances by a professional entertainer.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Production, presentation, distribution of television programs; production, presentation, distribution of sound and video recordings; entertainment information; production of entertainment shows and interactive programs in the field of children's entertainment for distribution via television, cable, satellite, audio and video media, and electronic means; production and provision of entertainment and information via communication and global computer networks; amusement park and theme park services; entertainment services rendered in or relating to theme parks in the nature of live stage shows; presentation of live performances in the nature of live dance and musical performances; on-line entertainment services, namely, providing on-line computer games
Television broadcasting; internet broadcasting; cable television and satellite television broadcasting; communications by computer terminals; providing on-line electronic bulletin boards, forums and discussion groups for transmission of messages among computer users that are either a part of a social network of friends or the general public, in the field of entertainment
A system includes processing hardware and a memory storing software code. The processing hardware executes the software code to receive automation data for media content having a default playback experience, analyze, using the automation data, at least one parameter of the media content, and generate, based on the analyzing, one or more automation instruction(s) for at least one portion(s) of the media content. The automation instruction(s) include at least one of: one or more bounding timestamps of the media content portion(s), an increased or reduced playback speed for the media content portion(s) relative to the default playback experience, or a variable playback speed for the media content portion(s). The software code is further executed to outputs the automation instruction(s) to a media delivery platform configured to distribute and control the quality of the media content or to a media player configured to automate playback of the media content.
Systems and methods to transfer a digital asset to a digital wallet from a temporary wallet are disclosed. Exemplary implementations may: establish a temporary wallet; effectuate a smart contract that causes the temporary wallet to hold a digital asset; generate a machine-readable medium that represent the temporary wallet; cause an output device to output the machine-readable medium on a physical article; upon a user device scanning the machine-readable medium, the user may be enabled to establish digital wallets or access digital wallets such that the digital asset is transferred from the temporary wallet to the digital wallet.
G06Q 20/10 - Architectures de paiement spécialement adaptées aux systèmes de banque à domicile
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
A system for creating accessibility enhanced content includes a computing platform having processing hardware and a system memory storing a software code and a machine learning (ML) model, the software code providing a graphical user interface (GUI). The processing hardware executes the software code to identify a user of the system, obtain a user profile of the user, obtain, from one or more application(s) utilized by the user, activity data relating to use of the application(s) by the user, and modify, using the user profile and the activity data, one or more node weights of the ML model to provide a tuned ML model. The processing hardware further executes the software code to infer, using the tuned ML model, at least one action for advancing a development of the user and output to the user, using the UI, a recommendation for performing the at least one action by the user.
Systems and methods to determine content for a narrative based on user input related to the narrative are disclosed. Exemplary implementations may: effectuate presentation of a narrative via client computing platforms associated with users; obtain, user inputs in relation to the active content; initiate a smart contract configured to receive the user inputs; initiate a smart contract configured to determine whether the user inputs include one or more of the trigger events; initiate a smart contract configured to determine the inactive content for presentation upon determination that one or more of the trigger events occurred; initiate a smart contract configured to transmit an indication to the one or more processors to effectuate presentation of the inactive content; and initiate a smart contract configured to generate and execute a set of instructions to record the reclassification and the active content on the decentralized ledger.
G06Q 20/12 - Architectures de paiement spécialement adaptées aux systèmes de commerce électronique
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
50.
SYSTEMS AND METHODS TO GENERATE A COMPOSITE REPRESENTATION OF A DIGITAL WALLET BASED ON DIGITAL ASSETS INDICATED BY THE DIGITAL WALLET
Systems and methods to generate a composite representation of a digital wallet based on digital assets indicated by the digital wallet are disclosed. Exemplary implementations may: determine a set of digital assets indicated as owned by digital wallets; determine, based on the set of digital assets, the correlated entities; analyze the correlated entities to determine a composite representation of the entities or adjustments to the composite representation; mint a composite digital asset correlated with the composite representation; and update, upon determination of the adjustments to the composite representation, the composite representation in accordance with the adjustments.
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
51.
SYSTEMS AND METHODS TO IMPLEMENT PHYSICAL AND/OR BEHAVIORAL ATTRIBUTES THAT DEFINE A PERSONALITY ENTITY ASSOCIATED WITH A DIGITAL ASSET VIA A PHYSICAL OBJECT
Systems and methods to implement physical and/or behavioral attributes that define a personality entity associated with a digital asset via a physical object are disclosed. Exemplary implementations may: determine physical and/or behavioral attributes associated with digital assets held by a digital wallet; receive output signals from sensors; determine, based on the output signals, interaction information; determine, based on the decentralized ledger and the address, changes in ownership of the digital assets; determine and effectuate adjustments to the physical and/or behavioral attributes based on the interaction information and the changes in ownership; transmit the adjustments to the physical object such that the physical object exemplifies the adjustments; receive an indication that the private portable device decoupled from the hardware coupler; and initiate, responsive to the indication, a wrap smart contract that is configured to link ownership rights to the digital assets in the digital wallet into a packaged digital asset.
G06Q 30/018 - Certification d’entreprises ou de produits
G06Q 20/38 - Architectures, schémas ou protocoles de paiement - leurs détails
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
The exemplary embodiments relate to converting Standard Dynamic Range (SDR) content to High Dynamic Range (HDR) content using a machine learning system. In some embodiments, the neural network is trained to convert an input SDR image into an HDR image using the encoded representation of a training SDR image and a training HDR image. In other embodiments, the neural network is trained to convert an input SDR image into an HDR image using a predefined set of color grading actions and the training images.
A system includes a computing platform having processing hardware, and a memory storing software code. The software code is executed to receive content having a sequence of content segments, and marker data identifying a location within the sequence, identify, using the content and the marker data, segment boundaries of a content segment containing the location, determine, using the location and the segment boundaries, whether the location is situated within a predetermined interval of one of the segment boundaries, and re-encode a subsection of the sequence to produce a new segment boundary at the location. When the location is not situated within the predetermined interval, the subsection of the sequence includes the content segment containing the location. When the location is situated within the predetermined interval, the subsection of the sequence includes the content segment containing the location and a content segment adjoining the content segment containing the location.
A configuration-based system and method for handling transient data in complex systems includes a method for testing a Host App running on a user device, the Host App communicating with at least one API server using a Host App API Request, the Host App API Request including a Host App API configuration request URL, the Host App API configuration request URL being part of a Host App API Config File, the method includes selectively hydrating the Host App API Config File by selectively replacing at least one of the Host App API configuration request URLs corresponding to a query in a Test Config File with a hydrated Host App API configuration request URL, thereby causing the Host App API Request to route through Test Logic which provides a response to the Host App Request based on desired test behavior defined in the Test Config File.
In some embodiments, a method receives usage data that is based on a delivery of content by a plurality of content delivery network entities. A first value of a selection parameter is used to determine whether to select a content delivery network entity from the plurality of content delivery network entities to process a first request for content. The method allocates the usage data in a first distribution to the plurality of content delivery network entities. The allocating does not use a condition to determine the first distribution. The usage data is allocated in a second distribution to the plurality of content delivery network entities. The allocating uses the condition to determine the second distribution. The method adjusts the first value of the selection parameter to a second value based on the first distribution and the second distribution.
A behavior detection platform may obtain video data of an environment including a guest and may determine a set of normal guest behaviors associated with the environment. The platform may analyze, using a first machine learning model, the video data to identify features of the guest and analyze, using a second machine learning model, the video data and the features to determine an actual guest behavior of the guest. The platform may predict, using the second machine learning model, a predicted guest behavior of the guest based on the actual guest behavior. The behavior detection platform may determine that at least one of the actual guest behavior or the predicted guest behavior is not included in the set of normal guest behaviors. The platform may cause assistance to be provided to the guest based on determining that the actual guest behavior or the predicted guest behavior are not included.
A control system, and associated control method, that processes aircraft tracking data to determine precise location information for aircraft in the vicinity of an outdoor show that includes laser projectors. The aircraft location information for each aircraft is processed along with heading and speed data to generate a set of laser control data, which is communicated via a monitoring interface to a laser projector operator for use in operating the laser projector. The control system determines the scan field into which the laser projector may project its light during the show, and this scan field is provided, e.g., visually in the monitoring interface, to the laser projector operator along with the sets of laser control data for each aircraft. The laser projector operator may then terminate or continue to operate the laser projector based on this very precise information related to the scan field and location of aircraft.
A system includes a hardware processor and a memory storing software code. The hardware processor executes the software code to determine how many users are present at a location at a starting time of an NFT acquisition event, identify, based on how many users are present, a collaborative activity for the users, the collaborative activity requiring relinquishment of a plurality of NFTs, and communicate the collaborative activity to the users. The hardware processor further executes the software code to verify that the collaborative activity has been completed, and provide, in response to verifying, one or more new NFT(s) for distribution to at least one of the users, wherein (i) a value associated with the new NFT(s) exceeds a value of the NFTs relinquished, or (ii) a number of the NFTs relinquished exceeds a number of the new NFT(s).
G06Q 20/06 - Circuits privés de paiement, p.ex. impliquant de la monnaie électronique utilisée uniquement entre les participants à un programme commun de paiement
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
59.
Interactive gameplay system with play augmented by player-selected customization preferences
A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier. During system operations, the interactive experience is provided to the player with interactive elements generated based on the retrieved set of customization preferences, whereby the player can affect and enhance their interactive experience in real time.
A63F 13/212 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types utilisant des capteurs portés par le joueur, p.ex. pour mesurer le rythme cardiaque ou l’activité des jambes
A63F 13/2145 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types pour localiser des contacts sur une surface, p.ex. des tapis de sol ou des pavés tactiles la surface étant aussi un dispositif d’affichage, p.ex. des écrans tactiles
A63F 13/235 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p.ex. des interfaces spécifiques entre la manette et la console de jeu utilisant une connexion sans fil, p.ex. infrarouge ou piconet
A63F 13/79 - Aspects de sécurité ou de gestion du jeu incluant des données sur les joueurs, p.ex. leurs identités, leurs comptes, leurs préférences ou leurs historiques de jeu
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
32 - Bières; boissons non alcoolisées
Produits et services
Non-medicated cosmetics and toiletry preparations; Non-medicated dentifrices; Perfumery; Bleaching preparations and other substances for laundry use; Cleaning, polishing, scouring and abrasive preparations; After-shave lotions; antiperspirants; aromatherapy oils; artificial eyelashes and fingernails; baby oil; baby wipes; bath gels; bath powder; beauty masks; blush; body creams, lotions, and powders; bubble bath; cologne; deodorants; dusting powder; essential oils for personal use; eye liner; eye shadows; eyebrow pencils; face powder; facial creams; facial lotion; facial masks; facial scrubs; fragrance emitting wicks for room fragrance; fragrances for personal use; hair gel; hair conditioners; hair shampoo; hair mousse; hair creams; hair spray; hand cream; hand lotions; hand soaps; lip balm; lipstick; lipstick holders; lip gloss; liquid soaps; makeup; mascara; mouthwash; nail care preparations; nail glitter; nail hardeners; nail polish; perfume; potpourri; room fragrances; shaving cream; skin soap; talcum powders; toilet water; skin creams; skin moisturizer; sun block; sun screen. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity; Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; Recorded and downloadable media, computer software, blank digital or analogue recording and storage media; Mechanisms for coin-operated apparatus; Cash registers, calculating devices; Computers and computer peripheral devices; Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming; Fire-extinguishing apparatus; digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, mp3 files and mp4 files; Audio discs; audio books; audio recordings; audio and video recordings; audio speakers; binoculars; calculators; camcorders; cameras; cellular telephone accessories; cellular telephone cases; cellular telephone covers; face plates for cellular telephones; cell phone battery chargers; chips containing musical recordings; compact disc players; compact disc recorders; compact discs; computer game programs; computer hardware; computer keyboards; computer monitors; computer mouse; computer disc drives; computer software; decorative magnets; digital cameras; digital video and audio players; DVDs; DVD players; DVD recorders; digital versatile discs; digital video discs; downloadable software applications for mobile devices; downloadable electronic publications; electronic personal organizers; eyeglass cases; eyeglasses; flotation vests; graduated rulers for office and stationery; headphones; karaoke machines; microphones; MP3 players; mouse pads; motion picture films; musical recordings; personal digital assistants; printers; protective helmets for sports; protective face masks not for medical purposes; bicycle helmets; radios; snorkels; swimming goggles; swim masks; sunglasses; telephones; television sets; video cameras; downloadable video game software; recorded video game software; video recordings; walkie-talkies; wrist and arm rests for use with computers; protective covers and cases for tablet computers. Precious metals and their alloys; Jewellery, precious and semi-precious stones; Horological and chronometric instruments; alarm clocksbracelets; busts of precious metal; charms; clocks; earrings; jewelry cases of precious metal; jewelry boxes not of precious metal; jewelry chains; decorative key fobs; key chains; key rings; lapel pins; neck chains; necklaces; necktie fasteners; non-monetary coins; ornamental lapel pins; pendants; rings; stop watches; tie clips; tie fasteners; tie tacks; wall clocks; watch bands; watch cases; watch chains; watch straps; watches; wedding bands; wristwatches. Paper and cardboard; Printed matter; Bookbinding material; Photographs; Stationery and office requisites, except furniture; Adhesives for stationery or household purposes; Drawing materials and materials for artists; Paintbrushes; Instructional and teaching materials; Plastic sheets, films and bags for wrapping and packaging; Printers' type, printing blocks; Address books; almanacs; appointment books; art prints; arts and craft paint kits; autograph books; baby books; ball point pens; baseball cards; binders; bookends; bookmarks; books; bumper stickers; calendars; cartoon strips; Christmas cards; chalk; chalk boards; children’s activity books; coasters made of paper; coin albums; coloring books; coloring pages; color pencils; comic books; comic strips; coupon books; crayons; decals; decorative paper centerpieces; diaries; drawing rulers; dry erase writing boards; envelopes; erasers; magazines; geographical maps; wall maps; markers; memo pads; modeling clay; newsletters; newspapers; note paper; notebooks; notebook paper; paintings; paper flags; paper cake decorations; paper party decorations; paper napkins; paper party bags; paperweights; paper gift wrap bows; gift wrapping paper; paper pennants; paper place mats; paper table cloths; plastic party bags; pen or pencil holders; pencils; pencil sharpeners; pen and pencil cases and boxes; pens; periodicals; photograph albums; pictorial prints; picture books; plastic materials for packaging (not included in other classes); portraits; postcards; posters; printed awards; printed certificates; printed invitations; printed menus; publications; recipe books; rubber stamps; sandwich bags; score cards; stamp albums; staplers; stickers; trading cards; ungraduated rulers; writing paper; writing implements; letter openers of precious metal; transfers [decalcomanias]. Leather and imitations of leather; Animal skins and hides; Luggage and carrying bags; Umbrellas and parasols; Walking sticks; Whips, harness and saddlery; Collars, leashes and clothing for animals; all purpose sport bags; athletic bags; baby backpacks; backpacks; beach bags; book bags; calling card cases; change purses; coin purses; diaper bags; duffel bags; fanny packs; gym bags; handbags; knapsacks; key cases; luggage tags; overnight bags; purses; satchels; shopping bags; tote bags; waist packs; wallets. Furniture, mirrors, picture frames; Containers, not of metal, for storage or transport; Unworked or semi-worked bone, horn, whalebone or mother-of-pearl; Shells; Meerschaum; Yellow amber; cushions; decorative glitter; decorative mobiles; figurines and statuettes made of plaster; figurines and statuettes made of plastic; figurines and statuettes made of wax; figurines and statuettes made of wood; gift package decorations made of plastic; hand fans; mattresses; non-Christmas ornaments made of plaster, plastic, wax or wood; party ornaments of plastic; picture frames; pillows; plastic cake decorations; plastic name badges; plastic novelty license plates; plastic tissue box covers; wind chimes; interior window blinds; bean bags. Household or kitchen utensils and containers; Cookware and tableware, except forks, knives and spoons; Combs and sponges; Brushes, except paintbrushes; Brush-making materials; Articles for cleaning purposes; Unworked or semi-worked glass, except building glass; Glassware, porcelain and earthenware; bakeware; beverageware; beverage glassware; bowls; brooms; busts of ceramic, crystal, china, terra cotta, earthenware, porcelain or glass; cake pans; cake molds; candle holders; candle snuffers; candlesticks; canteens; coasters, not of paper or textile; hair combs; cookie jars; cookie cutters; cork screws; cups; decorating bags for confectioners; decorative crystal prisms; decorative glass not for building; decorative plates; dinnerware; dishware; dishes; drinking straws; figurines made of ceramic, china, crystal, earthenware, glass, or porcelain; hair brushes; heat-insulated vessels; household containers for food and beverages; insulating sleeve holders for beverage containers; non-electric kettles; lunch boxes; lunch kits comprising lunch boxes and insulated beverage containers for domestic use; mugs; napkin holders; napkin rings not of precious metals; non-metallic trays for domestic purposes; serving trays; pie pans; pie servers; plates; non-electric portable coolers; servingware for serving food; sports bottles sold empty; soap dishes; tea pots; tea sets; toothbrushes; trivets; vacuum bottles; waste baskets; barbecue mitts; oven mitts; pot holders; thermal insulated containers and bags for food or beverages. Textiles and substitutes for textiles; Household linen; Curtains of textile or plastic; afghans; bath linen; bed blankets; bed canopies; bed linen; children's blankets; cloth pennants; crib bumpers; fabrics for textile use; fabric flags; felt pennants; textile handkerchiefs; kitchen linens; receiving blankets; silk blankets; throws; table linen; towels; textile fabrics for home interiors; woollen blankets; plastic table covers; plastic flags; plastic banners; plastic pennants; sleeping bags. Clothing, footwear, headwear; aprons; athletic shoes; bandanas; baseball caps; beach cover-ups; beachwear; belts; bibs; bikinis; blazers; boots; bow ties; bras; caps; chaps; cloth bibs; coats; dresses; ear muffs; gloves; golf shirts; Halloween costumes; hats; head bands; hosiery; infantwear; jackets; jeans; jerseys; kerchiefs; leotards; leg warmers; mittens; neckties; night shirts; night gowns; overalls; pajamas; pants; panty hose; polo shirts; ponchos; rainwear; robes; sandals; scarves; shirts; shoes; skirts; shorts; slacks; slippers; sleepwear; socks; stockings; sweaters; sweat pants; sweat shirts; swimsuits; tank tops; tights; T-shirts; underwear; vests; wrist bands; bolo ties with precious metal tips. Games, toys and playthings; Video game apparatus; Gymnastic and sporting articles; Decorations for Christmas trees; action skill games; action figures; board games; card games; children's multiple activity toys; badminton sets; balloons; basketballs; bath toys; baseball bats; baseballs; beach balls; bean bags (playthings) used in target games; bean bag animals; bean bag dolls; bobblehead dolls; bowling balls; bubble making wand and solution sets; chess sets; toy imitation cosmetics; Christmas stockings; Christmas tree ornaments; collectable toy figures; crib mobiles; crib toys; disc toss toys; dolls; doll clothing; doll accessories; doll playsets; electric action toys; equipment sold as a unit for playing card games; fishing tackle; fishing rods; footballs; golf balls; golf gloves; golf ball markers; hand-held units for playing electronic games for use with or without an external display screen or monitor; hockey pucks; hockey sticks; infant toys; inflatable toys; inflatable pool toys; jigsaw puzzles; jump ropes; kites; magic tricks; marbles; manipulative games; mechanical toys; music box toys; musical toys; parlor games; party favors in the nature of small toys; paper party favors; paper party hats; party games; playing cards; plush toys; puppets; roller skates; role playing toys in the nature of play sets for children to imitate real life occupations; rubber balls; skateboards; snow boards; snow globes; soccer balls; spinning tops; squeeze toys; stuffed toys; table tennis balls; table tennis paddles and rackets; table tennis tables; talking toys; target games; teddy bears; tennis balls; tennis rackets; toy action figures and accessories therefor; toy boats; toy bucket and shovel sets in the nature of sand toys; toy building blocks; toy mobiles; toy vehicles; toy scooters; toy cars; toy figures; toy banks; toy vehicles in the nature of trucks; toy watches; toy weapons; toy building structures and toy vehicle tracks; video game machines for use with televisions; volley balls; wind-up toys; yo-yos; toy trains and parts and accessories therefor; toy aircraft; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles, and hand-held video game units. Meat, fish, poultry and game; Meat extracts; Preserved, frozen, dried and cooked fruits and vegetables; Jellies, jams, compotes; Eggs; Milk, cheese, butter, yogurt and other milk products; Oils and fats for food; banana chips; butter substitutes; candied fruit; cheese and cracker combinations; cheese spread; chili; chocolate milk; bean dips; cheese dips; dairy-based dips; dried fruit-based snacks; dried fruits; drinking yogurts; frozen, prepared or packaged entrees or meals consisting primarily of meat, fish, poultry or vegetables; frozen, prepared or packaged vegetable-based entrees; fruit peels and preserves; fruit salads; fruit-based snack food; uncooked hamburger patties; margarine; marmalades; nut butters; pickles; potato chips; potato salad; potato-based snack foods; processed, canned, bottled, dried, frozen, cooked, or preserved fruits and vegetables; processed fruits and vegetables; processed nuts; raisins; snack mix consisting primarily of processed fruits, processed nuts and/or raisins; soup mixes; soups; veggie burger patties; yogurt. Coffee, tea, cocoa and substitutes therefor; Rice, pasta and noodles; Tapioca and sago; Flour and preparations made from cereals; Bread, pastries and confectionery; Chocolate; Ice cream, sorbets and other edible ices; Sugar, honey, treacle; Yeast, baking-powder; Salt, seasonings, spices, preserved herbs; Vinegar, sauces and other condiments; Ice (frozen water); applesauce; Bakery goods; biscuits and bread; breakfast cereals and preparations made from cereal, namely, ready to eat, cereal derived food bars; brownie and cake mixes; cake decorations made of candy; candy; cereal bars; cones for ice cream; confectionery chips for baking; chewing gum; cocoa mixes; condiments, namely, mustard, ketchup, and relish; cookies; cookie mixes; corn-based snack foods; corn chips; crackers; flavorings for beverages, other than essential oils; flavored, sweetened gelatin desserts; flour; food flavorings being non-essential oils; frozen confectionery; frozen confections; frozen meals consisting primarily of pasta or rice; flavored ices; fruit ices; ice cream; ice milk; macaroni and cheese; marshmallows; mayonnaise; muffins; muffin bars; oatmeal; pancakes; pancake mixes; pancake syrup; pasta and noodles; pastry; peppermint sweets; pies; pita; pizza; pizza dough and sauce; popcorn; pretzels; puddings; sandwiches; spaghetti; spices; sugar substitutes; sweets; tortilla chips; tortillas; waffles; hot dogs. Beers; Non-alcoholic beverages; Mineral and aerated waters; Fruit beverages and fruit juices; Syrups and other preparations for making non-alcoholic beverages; drinking water; energy drinks; flavored waters; fruit juices; fruit-flavored beverages; juice base concentrates; lemonade; non-alcoholic punch; non-alcoholic beverages, namely, carbonated beverages; non-alcoholic beverages containing fruit juices; smoothies; sparkling water; sports drinks; syrups for making soft drinks; table water; vegetable juices.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
32 - Bières; boissons non alcoolisées
Produits et services
Non-medicated cosmetics and toiletry preparations; Non-medicated dentifrices; Perfumery; Bleaching preparations and other substances for laundry use; Cleaning, polishing, scouring and abrasive preparations; After-shave lotions; antiperspirants; aromatherapy oils; artificial eyelashes and fingernails; baby oil; baby wipes; bath gels; bath powder; beauty masks; blush; body creams, lotions, and powders; bubble bath; cologne; deodorants; dusting powder; essential oils for personal use; eye liner; eye shadows; eyebrow pencils; face powder; facial creams; facial lotion; facial masks; facial scrubs; fragrance emitting wicks for room fragrance; fragrances for personal use; hair gel; hair conditioners; hair shampoo; hair mousse; hair creams; hair spray; hand cream; hand lotions; hand soaps; lip balm; lipstick; lipstick holders; lip gloss; liquid soaps; makeup; mascara; mouthwash; nail care preparations; nail glitter; nail hardeners; nail polish; perfume; potpourri; room fragrances; shaving cream; skin soap; talcum powders; toilet water; skin creams; skin moisturizer; sun block; sun screen. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity; Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; Recorded and downloadable media, computer software, blank digital or analogue recording and storage media; Mechanisms for coin-operated apparatus; Cash registers, calculating devices; Computers and computer peripheral devices; Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming; Fire-extinguishing apparatus; digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, mp3 files and mp4 files; Audio discs; audio books; audio recordings; audio and video recordings; audio speakers; binoculars; calculators; camcorders; cameras; cellular telephone accessories; cellular telephone cases; cellular telephone covers; face plates for cellular telephones; cell phone battery chargers; chips containing musical recordings; compact disc players; compact disc recorders; compact discs; computer game programs; computer hardware; computer keyboards; computer monitors; computer mouse; computer disc drives; computer software; decorative magnets; digital cameras; digital video and audio players; DVDs; DVD players; DVD recorders; digital versatile discs; digital video discs; downloadable software applications for mobile devices; downloadable electronic publications; electronic personal organizers; eyeglass cases; eyeglasses; flotation vests; graduated rulers for office and stationery; headphones; karaoke machines; microphones; MP3 players; mouse pads; motion picture films; musical recordings; personal digital assistants; printers; protective helmets for sports; protective face masks not for medical purposes; bicycle helmets; radios; snorkels; swimming goggles; swim masks; sunglasses; telephones; television sets; video cameras; downloadable video game software; recorded video game software; video recordings; walkie-talkies; wrist and arm rests for use with computers; protective covers and cases for tablet computers. Precious metals and their alloys; Jewellery, precious and semi-precious stones; Horological and chronometric instruments; alarm clocks; bracelets; busts of precious metal; charms; clocks; earrings; jewelry cases of precious metal; jewelry boxes not of precious metal; jewelry chains; decorative key fobs; key chains; key rings; lapel pins; neck chains; necklaces; necktie fasteners; non-monetary coins; ornamental lapel pins; pendants; rings; stop watches; tie clips; tie fasteners; tie tacks; wall clocks; watch bands; watch cases; watch chains; watch straps; watches; wedding bands; wristwatches. Paper and cardboard; Printed matter; Bookbinding material; Photographs; Stationery and office requisites, except furniture; Adhesives for stationery or household purposes; Drawing materials and materials for artists; Paintbrushes; Instructional and teaching materials; Plastic sheets, films and bags for wrapping and packaging; Printers' type, printing blocks; Address books; almanacs; appointment books; art prints; arts and craft paint kits; autograph books; baby books; ball point pens; baseball cards; binders; bookends; bookmarks; books; bumper stickers; calendars; cartoon strips; Christmas cards; chalk; chalk boards; children’s activity books; coasters made of paper; coin albums; coloring books; coloring pages; color pencils; comic books; comic strips; coupon books; crayons; decals; decorative paper centerpieces; diaries; drawing rulers; dry erase writing boards; envelopes; erasers; magazines; geographical maps; wall maps; markers; memo pads; modeling clay; newsletters; newspapers; note paper; notebooks; notebook paper; paintings; paper flags; paper cake decorations; paper party decorations; paper napkins; paper party bags; paperweights; paper gift wrap bows; gift wrapping paper; paper pennants; paper place mats; paper table cloths; plastic party bags; pen or pencil holders; pencils; pencil sharpeners; pen and pencil cases and boxes; pens; periodicals; photograph albums; pictorial prints; picture books; plastic materials for packaging (not included in other classes); portraits; postcards; posters; printed awards; printed certificates; printed invitations; printed menus; publications; recipe books; rubber stamps; sandwich bags; score cards; stamp albums; staplers; stickers; trading cards; ungraduated rulers; writing paper; writing implements; letter openers of precious metal; transfers [decalcomanias]. Leather and imitations of leather; Animal skins and hides; Luggage and carrying bags; Umbrellas and parasols; Walking sticks; Whips, harness and saddlery; Collars, leashes and clothing for animals; all purpose sport bags; athletic bags; baby backpacks; backpacks; beach bags; book bags; calling card cases; change purses; coin purses; diaper bags; duffel bags; fanny packs; gym bags; handbags; knapsacks; key cases; luggage tags; overnight bags; purses; satchels; shopping bags; tote bags; waist packs; wallets. Furniture, mirrors, picture frames; Containers, not of metal, for storage or transport; Unworked or semi-worked bone, horn, whalebone or mother-of-pearl; Shells; Meerschaum; Yellow amber; cushions; decorative glitter; decorative mobiles; figurines and statuettes made of plaster; figurines and statuettes made of plastic; figurines and statuettes made of wax; figurines and statuettes made of wood; gift package decorations made of plastic; hand fans; mattresses; non-Christmas ornaments made of plaster, plastic, wax or wood; party ornaments of plastic; picture frames; pillows; plastic cake decorations; plastic name badges; plastic novelty license plates; plastic tissue box covers; wind chimes; interior window blinds; bean bags. Household or kitchen utensils and containers; Cookware and tableware, except forks, knives and spoons; Combs and sponges; Brushes, except paintbrushes; Brush-making materials; Articles for cleaning purposes; Unworked or semi-worked glass, except building glass; Glassware, porcelain and earthenware; bakeware; beverageware; beverage glassware; bowls; brooms; busts of ceramic, crystal, china, terra cotta, earthenware, porcelain or glass; cake pans; cake molds; candle holders; candle snuffers; candlesticks; canteens; coasters, not of paper or textile; hair combs; cookie jars; cookie cutters; cork screws; cups; decorating bags for confectioners; decorative crystal prisms; decorative glass not for building; decorative plates; dinnerware; dishware; dishes; drinking straws; figurines made of ceramic, china, crystal, earthenware, glass, or porcelain; hair brushes; heat-insulated vessels; household containers for food and beverages; insulating sleeve holders for beverage containers; non-electric kettles; lunch boxes; lunch kits comprising lunch boxes and insulated beverage containers for domestic use; mugs; napkin holders; napkin rings not of precious metals; non-metallic trays for domestic purposes; serving trays; pie pans; pie servers; plates; non-electric portable coolers; servingware for serving food; sports bottles sold empty; soap dishes; tea pots; tea sets; toothbrushes; trivets; vacuum bottles; waste baskets; barbecue mitts; oven mitts; pot holders; thermal insulated containers and bags for food or beverages. Textiles and substitutes for textiles; Household linen; Curtains of textile or plastic; afghans; bath linen; bed blankets; bed canopies; bed linen; children's blankets; cloth pennants; crib bumpers; fabrics for textile use; fabric flags; felt pennants; textile handkerchiefs; kitchen linens; receiving blankets; silk blankets; throws; table linen; towels; textile fabrics for home interiors; woollen blankets; plastic table covers; plastic flags; plastic banners; plastic pennants; sleeping bags. Clothing, footwear, headwear; aprons; athletic shoes; bandanas; baseball caps; beach cover-ups; beachwear; belts; bibs; bikinis; blazers; boots; bow ties; bras; caps; chaps; cloth bibs; coats; dresses; ear muffs; gloves; golf shirts; Halloween costumes; hats; head bands; hosiery; infantwear; jackets; jeans; jerseys; kerchiefs; leotards; leg warmers; mittens; neckties; night shirts; night gowns; overalls; pajamas; pants; panty hose; polo shirts; ponchos; rainwear; robes; sandals; scarves; shirts; shoes; skirts; shorts; slacks; slippers; sleepwear; socks; stockings; sweaters; sweat pants; sweat shirts; swimsuits; tank tops; tights; T-shirts; underwear; vests; wrist bands; bolo ties with precious metal tips. Games, toys and playthings; Video game apparatus; Gymnastic and sporting articles; Decorations for Christmas trees; action skill games; action figures; board games; card games; children's multiple activity toys; badminton sets; balloons; basketballs; bath toys; baseball bats; baseballs; beach balls; bean bags (playthings) used in target games; bean bag animals; bean bag dolls; bobblehead dolls; bowling balls; bubble making wand and solution sets; chess sets; toy imitation cosmetics; Christmas stockings; Christmas tree ornaments; collectable toy figures; crib mobiles; crib toys; disc toss toys; dolls; doll clothing; doll accessories; doll playsets; electric action toys; equipment sold as a unit for playing card games; fishing tackle; fishing rods; footballs; golf balls; golf gloves; golf ball markers; hand-held units for playing electronic games for use with or without an external display screen or monitor; hockey pucks; hockey sticks; infant toys; inflatable toys; inflatable pool toys; jigsaw puzzles; jump ropes; kites; magic tricks; marbles; manipulative games; mechanical toys; music box toys; musical toys; parlor games; party favors in the nature of small toys; paper party favors; paper party hats; party games; playing cards; plush toys; puppets; roller skates; role playing toys in the nature of play sets for children to imitate real life occupations; rubber balls; skateboards; snow boards; snow globes; soccer balls; spinning tops; squeeze toys; stuffed toys; table tennis balls; table tennis paddles and rackets; table tennis tables; talking toys; target games; teddy bears; tennis balls; tennis rackets; toy action figures and accessories therefor; toy boats; toy bucket and shovel sets in the nature of sand toys; toy building blocks; toy mobiles; toy vehicles; toy scooters; toy cars; toy figures; toy banks; toy vehicles in the nature of trucks; toy watches; toy weapons; toy building structures and toy vehicle tracks; video game machines for use with televisions; volley balls; wind-up toys; yo-yos; toy trains and parts and accessories therefor; toy aircraft; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles, and hand-held video game units. Meat, fish, poultry and game; Meat extracts; Preserved, frozen, dried and cooked fruits and vegetables; Jellies, jams, compotes; Eggs; Milk, cheese, butter, yogurt and other milk products; Oils and fats for food; banana chips; butter substitutes; candied fruit; cheese and cracker combinations; cheese spread; chili; chocolate milk; bean dips; cheese dips; dairy-based dips; dried fruit-based snacks; dried fruits; drinking yogurts; frozen, prepared or packaged entrees or meals consisting primarily of meat, fish, poultry or vegetables; frozen, prepared or packaged vegetable-based entrees; fruit peels and preserves; fruit salads; fruit-based snack food; uncooked hamburger patties; margarine; marmalades; nut butters; pickles; potato chips; potato salad; potato-based snack foods; processed, canned, bottled, dried, frozen, cooked, or preserved fruits and vegetables; processed fruits and vegetables; processed nuts; raisins; snack mix consisting primarily of processed fruits, processed nuts and/or raisins; soup mixes; soups; veggie burger patties; yogurt. Coffee, tea, cocoa and substitutes therefor; Rice, pasta and noodles; Tapioca and sago; Flour and preparations made from cereals; Bread, pastries and confectionery; Chocolate; Ice cream, sorbets and other edible ices; Sugar, honey, treacle; Yeast, baking-powder; Salt, seasonings, spices, preserved herbs; Vinegar, sauces and other condiments; Ice (frozen water); applesauce; Bakery goods; biscuits and bread; breakfast cereals and preparations made from cereal, namely, ready to eat, cereal derived food bars; brownie and cake mixes; cake decorations made of candy; candy; cereal bars; cones for ice cream; confectionery chips for baking; chewing gum; cocoa mixes; condiments, namely, mustard, ketchup, and relish; cookies; cookie mixes; corn-based snack foods; corn chips; crackers; flavorings for beverages, other than essential oils; flavored, sweetened gelatin desserts; flour; food flavorings being non-essential oils; frozen confectionery; frozen confections; frozen meals consisting primarily of pasta or rice; flavored ices; fruit ices; ice cream; ice milk; macaroni and cheese; marshmallows; mayonnaise; muffins; muffin bars; oatmeal; pancakes; pancake mixes; pancake syrup; pasta and noodles; pastry; peppermint sweets; pies; pita; pizza; pizza dough and sauce; popcorn; pretzels; puddings; sandwiches; spaghetti; spices; sugar substitutes; sweets; tortilla chips; tortillas; waffles; hot dogs. Beers; Non-alcoholic beverages; Mineral and aerated waters; Fruit beverages and fruit juices; Syrups and other preparations for making non-alcoholic beverages; drinking water; energy drinks; flavored waters; fruit juices; fruit-flavored beverages; juice base concentrates; lemonade; non-alcoholic punch; non-alcoholic beverages, namely, carbonated beverages; non-alcoholic beverages containing fruit juices; smoothies; sparkling water; sports drinks; syrups for making soft drinks; table water; vegetable juices.
03 - Produits cosmétiques et préparations de toilette; préparations pour blanchir, nettoyer, polir et abraser.
09 - Appareils et instruments scientifiques et électriques
14 - Métaux précieux et leurs alliages; bijouterie; horlogerie
16 - Papier, carton et produits en ces matières
18 - Cuir et imitations du cuir
20 - Meubles et produits décoratifs
21 - Ustensiles, récipients, matériaux pour le ménage; verre; porcelaine; faience
24 - Tissus et produits textiles
25 - Vêtements; chaussures; chapellerie
28 - Jeux, jouets, articles de sport
29 - Viande, produits laitiers et aliments préparés ou conservés
30 - Aliments de base, thé, café, pâtisseries et confiseries
32 - Bières; boissons non alcoolisées
Produits et services
Non-medicated cosmetics and toiletry preparations; Non-medicated dentifrices; Perfumery; Bleaching preparations and other substances for laundry use; Cleaning, polishing, scouring and abrasive preparations; After-shave lotions; antiperspirants; aromatherapy oils; artificial eyelashes and fingernails; baby oil; baby wipes; bath gels; bath powder; beauty masks; blush; body creams, lotions, and powders; bubble bath; cologne; deodorants; dusting powder; essential oils for personal use; eye liner; eye shadows; eyebrow pencils; face powder; facial creams; facial lotion; facial masks; facial scrubs; fragrance emitting wicks for room fragrance; fragrances for personal use; hair gel; hair conditioners; hair shampoo; hair mousse; hair creams; hair spray; hand cream; hand lotions; hand soaps; lip balm; lipstick; lipstick holders; lip gloss; liquid soaps; makeup; mascara; mouthwash; nail care preparations; nail glitter; nail hardeners; nail polish; perfume; potpourri; room fragrances; shaving cream; skin soap; talcum powders; toilet water; skin creams; skin moisturizer; sun block; sun screen. Scientific, research, navigation, surveying, photographic, cinematographic, audiovisual, optical, weighing, measuring, signalling, detecting, testing, inspecting, life-saving and teaching apparatus and instruments; Apparatus and instruments for conducting, switching, transforming, accumulating, regulating or controlling the distribution or use of electricity; Apparatus and instruments for recording, transmitting, reproducing or processing sound, images or data; Recorded and downloadable media, computer software, blank digital or analogue recording and storage media; Mechanisms for coin-operated apparatus; Cash registers, calculating devices; Computers and computer peripheral devices; Diving suits, divers' masks, ear plugs for divers, nose clips for divers and swimmers, gloves for divers, breathing apparatus for underwater swimming; Fire-extinguishing apparatus; digital media, namely, pre-recorded downloadable audio and video recordings, CDs, DVDs, high definition digital discs, mp3 files and mp4 files; Audio discs; audio books; audio recordings; audio and video recordings; audio speakers; binoculars; calculators; camcorders; cameras; cellular telephone accessories; cellular telephone cases; cellular telephone covers; face plates for cellular telephones; cell phone battery chargers; chips containing musical recordings; compact disc players; compact disc recorders; compact discs; computer game programs; computer hardware; computer keyboards; computer monitors; computer mouse; computer disc drives; computer software; decorative magnets; digital cameras; digital video and audio players; DVDs; DVD players; DVD recorders; digital versatile discs; digital video discs; downloadable software applications for mobile devices; downloadable electronic publications; electronic personal organizers; eyeglass cases; eyeglasses; flotation vests; graduated rulers for office and stationery; headphones; karaoke machines; microphones; MP3 players; mouse pads; motion picture films; musical recordings; personal digital assistants; printers; protective helmets for sports; protective face masks not for medical purposes; bicycle helmets; radios; snorkels; swimming goggles; swim masks; sunglasses; telephones; television sets; video cameras; downloadable video game software; recorded video game software; video recordings; walkie-talkies; wrist and arm rests for use with computers; protective covers and cases for tablet computers. Precious metals and their alloys; Jewellery, precious and semi-precious stones; Horological and chronometric instruments; alarm clocks; bracelets; busts of precious metal; charms; clocks; earrings; jewelry cases of precious metal; jewelry boxes not of precious metal; jewelry chains; decorative key fobs; key chains; key rings; lapel pins; neck chains; necklaces; necktie fasteners; non-monetary coins; ornamental lapel pins; pendants; rings; stop watches; tie clips; tie fasteners; tie tacks; wall clocks; watch bands; watch cases; watch chains; watch straps; watches; wedding bands; wristwatches. Paper and cardboard; Printed matter; Bookbinding material; Photographs; Stationery and office requisites, except furniture; Adhesives for stationery or household purposes; Drawing materials and materials for artists; Paintbrushes; Instructional and teaching materials; Plastic sheets, films and bags for wrapping and packaging; Printers' type, printing blocks; Address books; almanacs; appointment books; art prints; arts and craft paint kits; autograph books; baby books; ball point pens; baseball cards; binders; bookends; bookmarks; books; bumper stickers; calendars; cartoon strips; Christmas cards; chalk; chalk boards; children’s activity books; coasters made of paper; coin albums; coloring books; coloring pages; color pencils; comic books; comic strips; coupon books; crayons; decals; decorative paper centerpieces; diaries; drawing rulers; dry erase writing boards; envelopes; erasers; magazines; geographical maps; wall maps; markers; memo pads; modeling clay; newsletters; newspapers; note paper; notebooks; notebook paper; paintings; paper flags; paper cake decorations; paper party decorations; paper napkins; paper party bags; paperweights; paper gift wrap bows; gift wrapping paper; paper pennants; paper place mats; paper table cloths; plastic party bags; pen or pencil holders; pencils; pencil sharpeners; pen and pencil cases and boxes; pens; periodicals; photograph albums; pictorial prints; picture books; plastic materials for packaging (not included in other classes); portraits; postcards; posters; printed awards; printed certificates; printed invitations; printed menus; publications; recipe books; rubber stamps; sandwich bags; score cards; stamp albums; staplers; stickers; trading cards; ungraduated rulers; writing paper; writing implements; letter openers of precious metal; transfers [decalcomanias]. Leather and imitations of leather; Animal skins and hides; Luggage and carrying bags; Umbrellas and parasols; Walking sticks; Whips, harness and saddlery; Collars, leashes and clothing for animals; all purpose sport bags; athletic bags; baby backpacks; backpacks; beach bags; book bags; calling card cases; change purses; coin purses; diaper bags; duffel bags; fanny packs; gym bags; handbags; knapsacks; key cases; luggage tags; overnight bags; purses; satchels; shopping bags; tote bags; waist packs; wallets. Furniture, mirrors, picture frames; Containers, not of metal, for storage or transport; Unworked or semi-worked bone, horn, whalebone or mother-of-pearl; Shells; Meerschaum; Yellow amber; cushions; decorative glitter; decorative mobiles; figurines and statuettes made of plaster; figurines and statuettes made of plastic; figurines and statuettes made of wax; figurines and statuettes made of wood; gift package decorations made of plastic; hand fans; mattresses; non-Christmas ornaments made of plaster, plastic, wax or wood; party ornaments of plastic; picture frames; pillows; plastic cake decorations; plastic name badges; plastic novelty license plates; plastic tissue box covers; wind chimes; interior window blinds; bean bags. Household or kitchen utensils and containers; Cookware and tableware, except forks, knives and spoons; Combs and sponges; Brushes, except paintbrushes; Brush-making materials; Articles for cleaning purposes; Unworked or semi-worked glass, except building glass; Glassware, porcelain and earthenware; bakeware; beverageware; beverage glassware; bowls; brooms; busts of ceramic, crystal, china, terra cotta, earthenware, porcelain or glass; cake pans; cake molds; candle holders; candle snuffers; candlesticks; canteens; coasters, not of paper or textile; hair combs; cookie jars; cookie cutters; cork screws; cups; decorating bags for confectioners; decorative crystal prisms; decorative glass not for building; decorative plates; dinnerware; dishware; dishes; drinking straws; figurines made of ceramic, china, crystal, earthenware, glass, or porcelain; hair brushes; heat-insulated vessels; household containers for food and beverages; insulating sleeve holders for beverage containers; non-electric kettles; lunch boxes; lunch kits comprising lunch boxes and insulated beverage containers for domestic use; mugs; napkin holders; napkin rings not of precious metals; non-metallic trays for domestic purposes; serving trays; pie pans; pie servers; plates; non-electric portable coolers; servingware for serving food; sports bottles sold empty; soap dishes; tea pots; tea sets; toothbrushes; trivets; vacuum bottles; waste baskets; barbecue mitts; oven mitts; pot holders; thermal insulated containers and bags for food or beverages. Textiles and substitutes for textiles; Household linen; Curtains of textile or plastic; afghans; bath linen; bed blankets; bed canopies; bed linen; children's blankets; cloth pennants; crib bumpers; fabrics for textile use; fabric flags; felt pennants; textile handkerchiefs; kitchen linens; receiving blankets; silk blankets; throws; table linen; towels; textile fabrics for home interiors; woollen blankets; plastic table covers; plastic flags; plastic banners; plastic pennants; sleeping bags. Clothing, footwear, headwear; aprons; athletic shoes; bandanas; baseball caps; beach cover-ups; beachwear; belts; bibs; bikinis; blazers; boots; bow ties; bras; caps; chaps; cloth bibs; coats; dresses; ear muffs; gloves; golf shirts; Halloween costumes; hats; head bands; hosiery; infantwear; jackets; jeans; jerseys; kerchiefs; leotards; leg warmers; mittens; neckties; night shirts; night gowns; overalls; pajamas; pants; panty hose; polo shirts; ponchos; rainwear; robes; sandals; scarves; shirts; shoes; skirts; shorts; slacks; slippers; sleepwear; socks; stockings; sweaters; sweat pants; sweat shirts; swimsuits; tank tops; tights; T-shirts; underwear; vests; wrist bands; bolo ties with precious metal tips. Games, toys and playthings; Video game apparatus; Gymnastic and sporting articles; Decorations for Christmas trees; action skill games; action figures; board games; card games; children's multiple activity toys; badminton sets; balloons; basketballs; bath toys; baseball bats; baseballs; beach balls; bean bags (playthings) used in target games; bean bag animals; bean bag dolls; bobblehead dolls; bowling balls; bubble making wand and solution sets; chess sets; toy imitation cosmetics; Christmas stockings; Christmas tree ornaments; collectable toy figures; crib mobiles; crib toys; disc toss toys; dolls; doll clothing; doll accessories; doll playsets; electric action toys; equipment sold as a unit for playing card games; fishing tackle; fishing rods; footballs; golf balls; golf gloves; golf ball markers; hand-held units for playing electronic games for use with or without an external display screen or monitor; hockey pucks; hockey sticks; infant toys; inflatable toys; inflatable pool toys; jigsaw puzzles; jump ropes; kites; magic tricks; marbles; manipulative games; mechanical toys; music box toys; musical toys; parlor games; party favors in the nature of small toys; paper party favors; paper party hats; party games; playing cards; plush toys; puppets; roller skates; role playing toys in the nature of play sets for children to imitate real life occupations; rubber balls; skateboards; snow boards; snow globes; soccer balls; spinning tops; squeeze toys; stuffed toys; table tennis balls; table tennis paddles and rackets; table tennis tables; talking toys; target games; teddy bears; tennis balls; tennis rackets; toy action figures and accessories therefor; toy boats; toy bucket and shovel sets in the nature of sand toys; toy building blocks; toy mobiles; toy vehicles; toy scooters; toy cars; toy figures; toy banks; toy vehicles in the nature of trucks; toy watches; toy weapons; toy building structures and toy vehicle tracks; video game machines for use with televisions; volley balls; wind-up toys; yo-yos; toy trains and parts and accessories therefor; toy aircraft; fitted plastic films known as skins for covering and protecting electronic game playing apparatus, namely, video game consoles, and hand-held video game units. Meat, fish, poultry and game; Meat extracts; Preserved, frozen, dried and cooked fruits and vegetables; Jellies, jams, compotes; Eggs; Milk, cheese, butter, yogurt and other milk products; Oils and fats for food; banana chips; butter substitutes; candied fruit; cheese and cracker combinations; cheese spread; chili; chocolate milk; bean dips; cheese dips; dairy-based dips; dried fruit-based snacks; dried fruits; drinking yogurts; frozen, prepared or packaged entrees or meals consisting primarily of meat, fish, poultry or vegetables; frozen, prepared or packaged vegetable-based entrees; fruit peels and preserves; fruit salads; fruit-based snack food; uncooked hamburger patties; margarine; marmalades; nut butters; pickles; potato chips; potato salad; potato-based snack foods; processed, canned, bottled, dried, frozen, cooked, or preserved fruits and vegetables; processed fruits and vegetables; processed nuts; raisins; snack mix consisting primarily of processed fruits, processed nuts and/or raisins; soup mixes; soups; veggie burger patties; yogurt. Coffee, tea, cocoa and substitutes therefor; Rice, pasta and noodles; Tapioca and sago; Flour and preparations made from cereals; Bread, pastries and confectionery; Chocolate; Ice cream, sorbets and other edible ices; Sugar, honey, treacle; Yeast, baking-powder; Salt, seasonings, spices, preserved herbs; Vinegar, sauces and other condiments; Ice (frozen water); applesauce; Bakery goods; biscuits and bread; breakfast cereals and preparations made from cereal, namely, ready to eat, cereal derived food bars; brownie and cake mixes; cake decorations made of candy; candy; cereal bars; cones for ice cream; confectionery chips for baking; chewing gum; cocoa mixes; condiments, namely, mustard, ketchup, and relish; cookies; cookie mixes; corn-based snack foods; corn chips; crackers; flavorings for beverages, other than essential oils; flavored, sweetened gelatin desserts; flour; food flavorings being non-essential oils; frozen confectionery; frozen confections; frozen meals consisting primarily of pasta or rice; flavored ices; fruit ices; ice cream; ice milk; macaroni and cheese; marshmallows; mayonnaise; muffins; muffin bars; oatmeal; pancakes; pancake mixes; pancake syrup; pasta and noodles; pastry; peppermint sweets; pies; pita; pizza; pizza dough and sauce; popcorn; pretzels; puddings; sandwiches; spaghetti; spices; sugar substitutes; sweets; tortilla chips; tortillas; waffles; hot dogs. Beers; Non-alcoholic beverages; Mineral and aerated waters; Fruit beverages and fruit juices; Syrups and other preparations for making non-alcoholic beverages; drinking water; energy drinks; flavored waters; fruit juices; fruit-flavored beverages; juice base concentrates; lemonade; non-alcoholic punch; non-alcoholic beverages, namely, carbonated beverages; non-alcoholic beverages containing fruit juices; smoothies; sparkling water; sports drinks; syrups for making soft drinks; table water; vegetable juices.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of continuing program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of continuing program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs.
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of continuing program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs
41 - Éducation, divertissements, activités sportives et culturelles
Produits et services
Entertainment services in the nature of continuing program series featuring animation, comedy and drama provided through cable television, broadcast television, internet, video-on-demand, and through other forms of transmission media; providing online information in the field of entertainment concerning television programs
A system for assessing performer density includes a computing platform having processing hardware and a memory storing software code. The processing hardware is configured to execute the software code to receive content and content data, the content data identifying one or more performer(s) depicted or referenced in the content, and determine, using the content and the content data, one or more segment(s) of the content in which the performer(s) is/are depicted or referenced. The processing hardware is further configured to execute the software code to infer, for each determined segment(s) of the content, a respective importance of the performer(s) in a respective context of each determined segment(s), and calculate, based on the determined segment(s) of the content and the respective importance of the performer(s), a respective density score of each performer with respect to the content.
G06V 20/40 - RECONNAISSANCE OU COMPRÉHENSION D’IMAGES OU DE VIDÉOS Éléments spécifiques à la scène dans le contenu vidéo
G06V 10/70 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique
70.
System and Method for Providing Temporally Adaptive Non-Fungible Tokens
A system includes a hardware processor and a memory storing software code. The hardware processor executes the software code to receive a request from a user to link a non-fungible token (NFT) with a user account of the user, verify, in response to receiving the request, ownership of the NFT by the user, and link, in response to verifying, the NFT to the user account. The hardware processor is further configured to execute the software code to modify, based on at least one of the content viewing history of the user or a release date of a content available to the user, one or more attributes of the NFT.
ETH Zurich (EIDGENÖSSISCHE TECHNISCHE HOCHSCHULE ZURICH) (Suisse)
Inventeur(s)
Schroers, Christopher Richard
Azevedo, Roberto Gerson De Albuquerque
Gregory, Nicholas David
Xue, Yuanyi
Labrozzi, Scott
Djelouah, Abdelaziz
Abrégé
A system includes a machine learning (ML) model-based video downsampler configured to receive an input video sequence having a first display resolution, and to map the input video sequence to a lower resolution video sequence having a second display resolution lower than the first display resolution. The system also includes a neural network-based (NN-based) proxy video codec configured to transform the lower resolution video sequence into a decoded proxy bitstream. In addition, the system includes an upsampler configured to produce an output video sequence using the decoded proxy bitstream.
H04N 19/147 - Débit ou quantité de données codées à la sortie du codeur selon des critères de débit-distorsion
H04N 19/132 - Procédés ou dispositions pour le codage, le décodage, la compression ou la décompression de signaux vidéo numériques utilisant le codage adaptatif caractérisés par l’élément, le paramètre ou la sélection affectés ou contrôlés par le codage adaptatif Échantillonnage, masquage ou troncature d’unités de codage, p.ex. ré-échantillonnage adaptatif, saut de trames, interpolation de trames ou masquage de coefficients haute fréquence de transformée
H04N 19/184 - Procédés ou dispositions pour le codage, le décodage, la compression ou la décompression de signaux vidéo numériques utilisant le codage adaptatif caractérisés par l’unité de codage, c. à d. la partie structurelle ou sémantique du signal vidéo étant l’objet ou le sujet du codage adaptatif l’unité étant des bits, p.ex. de flux vidéo compressé
ETH Zürich (Eidgenössische Technische Hochschule Zürich) (Suisse)
Inventeur(s)
Kansy, Manuel Jakob
Raël, Anton Julien
Naruniec, Jacek Krzysztof
Schroers, Christopher Richard
Weber, Romann Matthew
Abrégé
One embodiment of the present invention sets forth a technique for performing identity-preserving image generation. The technique includes converting an identity image depicting a facial identity into an identity embedding. The technique further includes generating a combined embedding based on the identity embedding and a diffusion iteration identifier. The technique further includes converting, using a neural network and based on the combined embedding, a first input image that includes first noise into a first predicted image depicting one or more facial features that include one or more first facial identity features, wherein the one or more first facial identity features correspond to one or more respective second facial identity features of the identity image and are based at least on the identity embedding.
G06V 40/16 - Visages humains, p.ex. parties du visage, croquis ou expressions
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
73.
Efficient Neural Style Transfer For Fluid Simulations
A system includes a hardware processor, and a system memory storing a software code and a machine learning (ML) model trained to apply a stylization to an image. The hardware processor executes the software code to receive a first sequence of images and style data describing a desired stylization of content depicted by the first sequence of images. The hardware processor further executes the software code to stylize the content, using the ML model, to provide a stylized content having the desired stylization, wherein stylizing includes applying an exponential moving average (EMA) temporal smoothing algorithm to sequential image pairs of the first sequence of images to generate a second sequence of images providing a depiction of the content having the desired stylization, and output the stylized content having the desired stylization.
G06F 30/28 - Optimisation, vérification ou simulation de l’objet conçu utilisant la dynamique des fluides, p.ex. les équations de Navier-Stokes ou la dynamique des fluides numérique [DFN]
74.
Dynamic Authorization Rule Stacking and Routing Across Multiple Systems
A system includes a hardware processor that executes a software code to receive an authorization request on behalf of a user for a stacked resource including resources offered separately by multiple resource providers, determine resource provider computers associated with the stacked resource, and send a look-up request including an electronic identity of the user to those computers, where the electronic identity is used as a look-up key for determining user attribute(s) of the user. The software code further receives the user attribute(s) from the resource provider computers, generates an accumulated access profile of the user based on the user attribute(s), applies the profile to a rules engine to determine a stacked access result, and routes the authorization request and the stacked access result to one of the resource provider computers, where that computer completes an authorization process for access to the stacked resource based on the stacked access result.
ETH Zürich (Eidgenössische Technische Hochschule Zürich) (Suisse)
Inventeur(s)
Naruniec, Jacek Krzysztof
Kansy, Manuel Jakob
Mignone, Graziana
Schroers, Christopher Richard
Weber, Romann Matthew
Abrégé
One embodiment of the present invention sets forth a technique for performing face swapping. The technique includes generating a latent representation of a first facial identity included in an input image. The technique further includes identifying a first identity-specific neural network layer associated with a second facial identity from a plurality of identity-specific neural network layers, wherein each neural network layer included in the plurality of identity-specific neural network layers is associated with a different facial identity. The technique further includes executing the first identity-specific neural network layer and one or more other neural network layers to generate one or more decoder input values corresponding to the latent representation. The technique further includes executing a decoder neural network that converts the one or more decoder input values into an output image depicting the second facial identity.
G06V 40/16 - Visages humains, p.ex. parties du visage, croquis ou expressions
G06V 10/82 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant les réseaux neuronaux
G06V 10/776 - Dispositions pour la reconnaissance ou la compréhension d’images ou de vidéos utilisant la reconnaissance de formes ou l’apprentissage automatique utilisant l’intégration et la réduction de données, p.ex. analyse en composantes principales [PCA] ou analyse en composantes indépendantes [ ICA] ou cartes auto-organisatrices [SOM]; Séparation aveugle de source Évaluation des performances
ETH Zürich (Eidgenössische Technische Hochschule Zürich) (Suisse)
Inventeur(s)
Djelouah, Abdelaziz
Bernasconi, Michael Yves
Salehi, Farnood
Schroers, Christopher Richard
Abrégé
Techniques are disclosed for resampling images. In some embodiments, a resampling model includes (1) one or more feature extraction layers that extract features from an input image and a degradation map; (2) one or more resampling layers that generate warped features from the extracted features and a warp grid; and (3) one or more prediction layers that generate, from the warped features, an output image or resampling kernels that can be applied to the input image to generate an output image. In some embodiments, the resampling model can be trained by applying degradation maps to output images in a training data set to generate corresponding input images, and training the resampling model using the input images and the corresponding output images.
Techniques for automatically placing and manipulating virtual objects of augmented reality (AR) and mixed reality (MR) simulations are described. One technique includes obtaining an indication of at least one virtual object available for placing within a real-world environment during an AR simulation or a MR simulation. A first representation of the real-world environment is generated, based on a scan of the real-world environment. At least one second representation of the real-world environment is generated from the first representation. A match is determined between the at least one virtual object and at least one available space within the real-world environment, based at least in part on evaluating the at least one virtual object and the at least one second representation with a machine learning model(s). The at least one virtual object is rendered on a computing device, based on the match.
An example system includes a database having a plurality of data structures, each of the plurality of data structures associated with a different business rule and one or more provider identifications, and a processor configured to receive one or more consumer identifications and one of the one or more provider identifications, search the plurality of data structures for one or more data structures associated with the one of the one or more provider identifications to identify authorized data structures, in the authorized data structures, determine entitlements associated with the one or more consumer identifications to identify consumer entitlements, generate a list of the consumer entitlements, and transmit the list of the consumer entitlements in response to the receiving.
42 - Services scientifiques, technologiques et industriels, recherche et conception
Produits et services
(1) Computer security services, namely, enforcing, restricting and controlling access privileges of users of computing resources for cloud, mobile or network resources based on assigned credentials; platform as a service (PAAS) featuring an online platform containing data governance software to manage a users' personal online privacy selection and consent; user authentication services using single sign-on technology for online software applications
09 - Appareils et instruments scientifiques et électriques
Produits et services
Apparatus for recording, transmission, processing, and reproduction of sound, images, or data; digital media; audio books; audio and visual recordings; podcasts; video game software; computer programs and software; downloadable electronic publications; e-books; downloadable game software; downloadable mobile applications; consumer electronics and accessories therefor; eyeglasses and sunglasses and accessories therefor; binoculars; decorative magnets; graduated rulers; microphones; helmets; flotation vests; protective face masks for the prevention of accident or injury; snorkels; swimming goggles; swim masks
Embodiments herein describe a CDN where anycast routing is used to identify a load balancer for selecting a cache in the CDN to use to deliver a requested object to a user. In one embodiment, the user performs a DNS lookup to identify an anycast IP address for a plurality of load balancers in the CDN. The user can then initiate anycast routing using the anycast IP address to automatically identify a load balancer. Once the identified balancer selects the cache, the load balancer can close the anycast connection with the user device and use a redirect to provide the user device with a unicast path to the selected cache. The user device can then establish a unicast connection with the cache to retrieve (e.g., stream) the object.
H04L 67/1036 - Répartition de la charge des demandes adressées aux serveurs pour des services autres que la fourniture de contenu à utilisateur, p.ex. répartition des charges entre serveurs de noms de domaine
H04L 61/4511 - Répertoires de réseau; Correspondance nom-adresse en utilisant des protocoles normalisés d'accès aux répertoires en utilisant le système de noms de domaine [DNS]
H04L 67/568 - Stockage temporaire des données à un stade intermédiaire, p.ex. par mise en antémémoire
H04L 67/02 - Protocoles basés sur la technologie du Web, p.ex. protocole de transfert hypertexte [HTTP]
H04L 67/10 - Protocoles dans lesquels une application est distribuée parmi les nœuds du réseau
H04L 67/1004 - Sélection du serveur pour la répartition de charge
H04L 67/101 - Sélection du serveur pour la répartition de charge basée sur les conditions du réseau
H04L 67/1021 - Sélection du serveur pour la répartition de charge basée sur la localisation du client ou du serveur
83.
SYSTEMS AND METHODS TO MANAGE DIGITAL ASSET FUNCTIONALITY BASED ON FULFILLMENT OF CRITERIA
Systems and methods to manage digital asset functionality based on fulfillment of criteria are disclosed. Exemplary implementations may: receive, from a digital asset distribution platform, an indication that a user is requesting to acquire or acquired a collectible digital asset in a digital wallet of the user, the collectible digital asset is correlated with an entity; determine whether condition(s) are fulfilled; upon determination that the condition(s) are not fulfilled, prevent the acquisition of the collectible digital asset by the digital wallet or restrict a set of rights to the correlated entity; and upon determination that the condition(s) are fulfilled, permit acquisition of the collectible digital asset or permit the set of rights.
G06Q 20/36 - Architectures, schémas ou protocoles de paiement caractérisés par l'emploi de dispositifs spécifiques utilisant des portefeuilles électroniques ou coffres-forts électroniques
G06Q 20/06 - Circuits privés de paiement, p.ex. impliquant de la monnaie électronique utilisée uniquement entre les participants à un programme commun de paiement
G06Q 20/40 - Autorisation, p.ex. identification du payeur ou du bénéficiaire, vérification des références du client ou du magasin; Examen et approbation des payeurs, p.ex. contrôle des lignes de crédit ou des listes négatives
G06Q 40/04 - Transactions; Opérations boursières, p.ex. actions, marchandises, produits dérivés ou change de devises
39 - Services de transport, emballage et entreposage; organisation de voyages
41 - Éducation, divertissements, activités sportives et culturelles
43 - Services de restauration (alimentation); hébergement temporaire
Produits et services
Distribution by pipeline and cable; Packaging and storage of goods; Rental services related to vehicles, transportation, and storage; Transport; Transport information, advice and reservation services; Vehicle parking and storage; Parking and vehicle storage, mooring; Rental services related to vehicles, transportation and storage; Arranging of cruises; Arranging of transportation for travel tours; Cruise ship transport services; Arranging transportation of passengers; Cruise ship services [for travel]; Providing cruise ships for travel; Transportation of passengers by cruise ship; Arranging and booking of cruises; Operating cruises. Education, entertainment and sport services; Publishing, reporting, and writing of texts; Ticket reservation and booking services for education, entertainment and sports activities and events; Translation and interpretation; Providing of training; Rental services relating to equipment and facilities for education, entertainment, sports and culture; Cruise ship entertainment services; onboard cruise ship entertainment services; providing online websites featuring a wide variety of general interest entertainment information in the fields of film clips, photographs, and other multimedia materials, namely, multimedia entertainment content, all of the foregoing rendered in or relating to cruise ships; amusement park and theme park services rendered on cruise ships; entertainment services rendered in or relating to cruise ships, namely, live stage shows, live performances by costumed characters, organizing and conducting contests, dances, deck parties, dance parties, karaoke parties, live game shows, live trivia games; production and presentation of live shows; theater productions; entertainer services, namely, live appearances by a professional entertainer; entertainment services, namely, providing pools, wading pools, splash pads, water slides, amusement rides, miniature golf courses, movie theaters, sports arenas, basketball courts, running tracks, shuffleboard, and virtual sports simulators; entertainment services, namely, fireworks displays; conducting guided tours of cruise ships; nightclub entertainment services; youth club services; health club services, namely, providing instruction and equipment in the field of physical exercise; Party planning services onboard cruise ships. Boarding for animals; Information, advice and reservation services for the provision of food and drink; Provision of food and drink; Rental of furniture, linens, table settings, and equipment for the provision of food and drink; Temporary accommodation; Temporary accommodation information, advice and reservation services; Services for providing food and drink; Providing temporary lodging for guests onboard cruise ships; Restaurant services onboard cruise ships; Catering services onboard cruise ships; Rental of rooms for social functions onboard cruise ships.
Techniques are disclosed for denoising videos. In some embodiments, video frames are denoised using a denoising model that includes an encoder-decoder architecture and attention modules. During training of the denoising model, the attention modules learn weightings to upweight certain dimensions of input features to help pixel registration, remove ghosting artifacts, and improve temporal consistency when the frames of a video are being denoised. The denoising model can also be used to train a student denoising model that has a same architecture as, but is smaller and faster than, the denoising model. After training, noisy video frames can be input into the denoising model and/or the student denoising model to generate corresponding denoised video frames.
Certain aspects of the present disclosure provide techniques for adaptive sampling for rendering using deep learning. This includes receiving, at a sampler in a rendering pipeline, a plurality of rendered pixel data, wherein the sampler includes a first machine learning (ML) model. It further includes generating a sampling map for the rendering pipeline using the first ML model and the plurality of rendered pixel data, including predicting a plurality of pixel values in the sampling map based on a generated distribution of pixel values. It further includes rendering an image using the sampler, the sampling map, and a denoiser in the rendering pipeline.
Television broadcasting services; webcasting services, namely, providing video on demand and live audio visual transmissions; transmission of data, audio, video and multimedia files through a global computer network
Television broadcasting services; webcasting services, namely, providing video on demand and live audio visual transmissions; transmission of data, audio, video and multimedia files through a global computer network
Television broadcasting services; webcasting services, namely, providing video on demand and live audio visual transmissions; transmission of data, audio, video and multimedia files through a global computer network
Television broadcasting services; webcasting services, namely, providing video on demand and live audio visual transmissions; transmission of data, audio, video and multimedia files through a global computer network
93.
METHOD AND SYSTEM FOR LATENT-SPACE FACIAL FEATURE EDITING IN DEEP LEARNING BASED FACE SWAPPING
A computer-implemented method of changing a face within an output image or video frame that includes: receiving an input image that includes a face presenting a facial expression in a pose; processing the image with a neural network encoder to generate a latent space point that is an encoded representation of the image; decoding the latent space point to generate an initial output image in accordance with a desired facial identity but with the facial expression and pose of the face in the input image; identifying a feature of the facial expression in the initial output image to edit; applying an adjustment vector to a latent space point corresponding to the initial output image to generate an adjusted latent space point; and decoding the adjusted latent space point to generate an adjusted output image in accordance with the desired facial identity but with the facial expression and pose of the face in the input image altered in accordance with the adjustment vector
A computer-implemented method of changing a face within an output image or video frame includes: receiving an input image that includes a face presenting a facial expression in a pose; separately encoding different portions of the image by, for each separately encoded portion, generating a latent space point of the portion, thereby generating a plurality of multi-dimensional vectors where each multi-dimensional vector is an encoded representation of a different portion of the input image; concatenating the plurality of multi-dimensional vectors into a combined latent space vector; and decoding the combined latent space vector to generate the output image in accordance with a desired facial identity but with the facial expression and pose of the face in the input image
Embodiments provide systems and techniques for a network architecture design for a converged media facility. An example system includes a plurality of internet protocol (IP) networks, where each IP network is configured to provide a different service for the media facility. At least one of the IP networks is a production media network configured to route multicast media traffic. The system also includes a plurality of first network devices coupled to the plurality of IP networks and a controller configured to manage at least one IP traffic flow within at least one of the plurality of IP networks.
H04L 12/28 - Réseaux de données à commutation caractérisés par la configuration des liaisons, p.ex. réseaux locaux [LAN Local Area Networks] ou réseaux étendus [WAN Wide Area Networks]
H04L 12/18 - Dispositions pour la fourniture de services particuliers aux abonnés pour la diffusion ou les conférences
H04L 47/70 - Contrôle d'admission; Allocation des ressources
Paper and paper articles; cardboard and cardboard articles; printed matter; publications; books; photographs; portraits; paintings; photo-engravings; stationery; office and school supplies; temporary tattoo transfers; foam stamps; party bags; plastic sandwich bags; shopping bags; plastic name badges
Toys; bath toys, children's multiple activity toys, collectable toy figures, crib toys, disc toss toys, infant toys, inflatable toys, inflatable pool toys, music box toys, musical toys, squeeze toys, toy action figures and accessories therefor, toy boats, toy bucket and shovel sets in the nature of sand toys, toy building blocks, toy mobiles, toy vehicles, toy scooters, toy cars, toy imitation cosmetics, toy banks, toy vehicles in the nature of trucks, toy watches, toy weapons, toy building structures and toy vehicle tracks, wind-up toys, mechanical toys, therefor, and toy aircraft; Role playing toys in the nature of play sets for children to imitate with fantasy characters; sporting articles; badminton sets, basketballs, baseball bats, baseballs, beach balls, bowling balls, fishing tackle, fishing rods, footballs, golf balls, golf gloves, golf ball markers, hockey pucks, hockey sticks, jump ropes, roller skates, skateboards, snow boards, soccer balls, table tennis balls, table tennis paddles and rackets, table tennis tables, tennis balls, tennis rackets, volley balls; games; action skill games, board games, card games, chess sets, jigsaw puzzles, manipulative games, parlor games, party games, playing cards, target games; playthings; action figures, bean bags, bean bag dolls, dolls, doll clothing, doll accessories, doll playsets, bobblehead dolls, puppets, spinning tops, jump ropes, kites, magic tricks, marbles, rubber balls, play balls, yo-yos, and teddy bears; balloons; Christmas stockings; crib mobiles; equipment sold as a unit for playing card games; hand-held units for playing electronic games for use with or without an external display screen or monitor; party favors in the nature of small toys; paper party favors; paper party hats; snow globes; fitted plastic films known as skins for covering and protecting electronic game playing apparatus; video game consoles and hand-held video game units; video game machines for use with televisions; toys for pets; Electric action toys, plush toys, stuffed toys, talking toys, toy figures, toy trains and parts and accessories, bubble making wand and solution sets, Christmas tree ornaments and decorations
A robot design and control system including a procedural animation engine and a graphical animation editor that enable animators to author stylized walking gaits achievable by physical robotic characters, including bipedal robots of varying design. The animation engine generates dynamically feasible reference trajectories for omnidirectional walking given a desired walking velocity that may be input from a joystick or an artificial intelligence (AI) planner. This allows a legged robot to walk along an arbitrary path while expressing a custom animation “style,” e.g., a happy walk, a sneaky walk, or other manner of walking. The stylized walking motion or gait is generalized by the animation engine from a small number of animation samples that are defined at key walking velocities and tracked using a whole-body controller. The set of samples that are used as input to define a walking style is authored by an animator using the animation editor.
G06T 13/40 - Animation tridimensionnelle [3D] de personnages, p.ex. d’êtres humains, d’animaux ou d’êtres virtuels
B25J 5/00 - Manipulateurs montés sur roues ou sur support mobile
G06F 3/04847 - Techniques d’interaction pour la commande des valeurs des paramètres, p.ex. interaction avec des règles ou des cadrans
G06F 3/04815 - Interaction s’effectuant dans un environnement basé sur des métaphores ou des objets avec un affichage tridimensionnel, p.ex. modification du point de vue de l’utilisateur par rapport à l’environnement ou l’objet
G06F 30/20 - Optimisation, vérification ou simulation de l’objet conçu
An entertainment system for a vehicle is disclosed. In one embodiment, the entertainment system includes an at least partially enclosed structure configured to receive an on-road vehicle, where the structure defines a path along which the on-road vehicle is configured to move autonomously; a content output system configured to generate content based on one or more characteristics of the on-road vehicle; and a guide system configured to guide the on-road vehicle along the path.
B60W 10/30 - Commande conjuguée de sous-ensembles de véhicule, de fonction ou de type différents comprenant la commande d'équipements auxiliaires, p.ex. des compresseurs pour la climatisation ou des pompes à huile
B60W 10/18 - Commande conjuguée de sous-ensembles de véhicule, de fonction ou de type différents comprenant la commande des systèmes de freinage
B60W 10/20 - Commande conjuguée de sous-ensembles de véhicule, de fonction ou de type différents comprenant la commande des systèmes de direction
B60W 10/02 - Commande conjuguée de sous-ensembles de véhicule, de fonction ou de type différents comprenant la commande d'accouplements de la chaîne cinématique
B60K 35/00 - Agencement ou adaptations des instruments
B60L 53/35 - Moyens pour l’ajustement automatique ou assisté de la position relative des dispositifs de charge et des véhicules