In aspects, methods and apparatus are provided for the generation of haptic command signals to cause haptic effect outputs at one or more haptic output devices. The haptic command signals may be generated based on haptic media, supplementary media, and/or haptic device capability. Generating the haptic command signals may include creation or modification of haptic effects, distribution of haptic effects, and/or warping of haptic signals. The methods and apparatus may operate according to combinations of developer provided rules and system enabled inferences. Numerous other aspects are provided.
H04N 13/117 - Transformation de signaux d’images correspondant à des points de vue virtuels, p.ex. interpolation spatiale de l’image les positions des points de vue virtuels étant choisies par les spectateurs ou déterminées par suivi du spectateur
2.
METHODS AND SYSTEMS FOR DECODING AND RENDERING A HAPTIC EFFECT ASSOCIATED WITH A 3D ENVIRONMENT
In aspects, methods and apparatus are provided for generating a haptic effect for a three-dimensional (3D) environment that is experienced virtually by a user. The methods may be performed by a processor, and includes receiving media data that describes the 3D environment, wherein the media data includes haptic data which describes a haptic characteristic associated with at least one object, structure, or event in the 3D environment. The method further includes performing a haptic decoding operation and a haptic rendering operation. The decoding operation may include extracting the haptic data from the media data. The haptic rendering operation may include generating a drive signal and communicating the drive signal to a haptic output device to cause the haptic output device to generate a haptic effect at a user peripheral device. Numerous other aspects are provided.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0346 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires avec détection de l’orientation ou du mouvement libre du dispositif dans un espace en trois dimensions [3D], p.ex. souris 3D, dispositifs de pointage à six degrés de liberté [6-DOF] utilisant des capteurs gyroscopiques, accéléromètres ou d’inclinaiso
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p.ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comport
G06T 19/00 - Transformation de modèles ou d'images tridimensionnels [3D] pour infographie
Systems, methods, and devices for control of actuators are provided. In aspects, the systems, methods, and devices provided herein enable the generation of sharp cutoff haptic effects of both limited and extended duration. The systems, methods, and devices use open loop braking signals to generate the sharp cutoff haptic effects. The braking signals are determined based on predictions of system response made according to driving signals used to cause the haptic effects in the actuators. Numerous other aspects are provided.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
B06B 1/02 - Procédés ou appareils pour produire des vibrations mécaniques de fréquence infrasonore, sonore ou ultrasonore utilisant l'énergie électrique
4.
SYSTEMS, DEVICES, AND METHODS FOR PROVIDING LOCALIZED HAPTIC EFFECTS
Systems, methods, and devices include at least one actuator positioned within proximity of a user interface (UI) region of an interactive surface. The UI region outputs information to a user and receives input from the user. The at least one actuator provides a haptic effect to the user when interacting with the UI region. The system also includes at least one isolation element positioned adjacent to the at least one actuator. The at least one isolation element suppresses transmission of the haptic effect to an additional UI region of the interactive surface.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer utilisant un écran tactile ou une tablette numérique, p.ex. entrée de commandes par des tracés gestuels
5.
FLEXURAL SUSPENSION FOR DELIVERING HAPTIC FEEDBACK TO INTERACTIVE DEVICES
A support structure includes a fixed frame portion configured to provide a fixed connection point for the support structure. The support structure also includes a suspended frame portion configured to support the interactive device and configured to oscillate in a direction of motion relative to the fixed frame portion due to a force applied to at least one of the fixed frame portion or the suspended frame portion by an actuator configured to provide a haptic effect to the interactive device. Further, the support structure includes one or more support members coupled between the fixed frame portion and the suspended frame portion. The direction of motion is defined by the one or more support members. The one or more support members provide a restoring force that causes the suspended frame portion to undergo harmonic oscillation in the direction of motion in response to the force applied by the actuator.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
B06B 1/02 - Procédés ou appareils pour produire des vibrations mécaniques de fréquence infrasonore, sonore ou ultrasonore utilisant l'énergie électrique
Providing haptic feedback includes identifying a three-dimensional (3D) area around a user. The 3D area is divided into a plurality of 3D sectors. At least one haptic effect is determined based on content displayed relative to the 3D area. At least one haptic effect is modulated by determining, for each of the 3D sectors, at least one weighted haptic effect. A modified haptic effect is generated for each of the 3D sectors based on a sum of the at least one weighted haptic effect. The haptic feedback is provided in response to a haptic control signal including instructions to playback a basic haptic pattern, the basic haptic pattern being transcoded from the modulated haptic effect. Numerous other aspects are provided.
A haptic-enabled system, non-transitory computer-readable medium, and method for controlling a haptic actuator are presented. The haptic-enabled system comprises the haptic actuator, a movement sensor, and a control circuit. The control circuit is configured to: generate a driving portion of a drive signal; apply the driving portion of the drive signal to the haptic actuator to generate movement of one or more portions of the haptic-enabled system; determine (e.g., measure) the movement of the one or more portions of the haptic-enabled system; determine a time-varying correction signal for reducing the movement; generate a braking portion of the drive signal based on a combination of the time-varying correction signal and a defined offset; and apply the braking portion of the drive signal to the haptic actuator. Numerous other aspects are provided.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
H01L 41/09 - Eléments piézo-électriques ou électrostrictifs à entrée électrique et sortie mécanique
H02N 2/02 - Machines électriques en général utilisant l'effet piézo-électrique, l'électrostriction ou la magnétostriction produisant un mouvement linéaire, p.ex. actionneurs; Positionneurs linéaires
8.
SYSTEMS AND METHODS FOR PROVIDING HAPTIC EFFECTS WITH AIRFLOW AND THERMAL STIMULATION
Systems and methods for providing haptic effects with airflow and thermal stimulation are disclosed. One illustrative system described herein includes a haptic output device comprising a thermal actuator and a processor communicatively coupled to the haptic output device and configured to: receive a sensor signal from at least one sensor, determine a heat flux property based in part on the display signal or a predefined parameter, determine a haptic effect based in part on the heat flux property and the sensor signal, the heat flux property being representative of a rate of change of temperature, and transmit a haptic signal associated with the haptic effect to the haptic output device.
Systems and methods for an Interaction Proxy are disclosed. One disclosed device includes a structure capable of defining at least a first shape at a first location and a second shape at a second location, the second shape configured to act as an interaction proxy; an actuator coupled to the structure and in communication with a processor, the actuator configured to receive a transition signal from the processor and, in response, transition the structure from the first shape to the second shape. The device also includes a sensor configured to sense an interaction with the structure and generate a sensor signal associated with the interaction and to transmit the sensor signal to the processor.
Single actuator audio haptic systems for producing haptic effects and audio effects are provided. Single actuator audio haptic systems may include flat form factor actuators including a resonant substrate, an actuator, and optionally, a suspension to tune the response of the actuator and resonant substrate. Single actuator audio haptic systems may be employed in mobile devices and/or as wearable devices.
A haptically enabled device including a digital-analog hybrid control circuit is provided. The digital-analog control circuit includes an analog control circuit and at least one processor and is configured to control a vibration actuator to produce a limited duration haptic effect. The digital-analog control circuit receives a motion characteristic feedback signal from a sensor and uses the motion characteristic feedback signal to provide continuous adjustment to a command signal that controls the vibration actuator.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G05D 19/02 - Commande des oscillations mécaniques, p.ex. de l'amplitude, de la fréquence, de la phase caractérisée par l'utilisation de moyens électriques
12.
AUDIO DATA WITH EMBEDDED TAGS FOR RENDERING CUSTOMIZED HAPTIC EFFECTS
A method and a device for providing information for haptic effects is provided. The device obtains an audio signal including audio data and control information, the audio signal including one or more audio segments and the control information including one or more haptic effect tags indicating at least one of (1) whether to generate a haptic effect for the one or more audio segments, and (2) at least one parameter of an algorithm for converting the one or more audio segments into the haptic effect. The device provides the audio data to render audio via an audio output system based on the one or more audio segments. The device converts the audio data into a haptic signal to generate one or more haptic effects based on the one or more haptic effect tags and provides the haptic signal to generate the one or more haptic effects via a haptic device.
Interactive devices configured for producing haptic effects through structural modification are provided. The interactive devices include a modifiable structure configured with one or more actuators to generate internal forces within the modifiable structure. The generated internal forces provide haptic effects to a user through the modifiable structure, including expansion and compression effects, resistance and assistance effects, vibration effects, and kinesthetic effects. The interactive devices are further configured to receive user inputs applied to the interactive device through tensile or compressive forces.
A63F 13/25 - Dispositions de sortie pour les dispositifs de jeu vidéo
A63F 13/28 - Dispositions de sortie pour les dispositifs de jeu vidéo répondant à des signaux de commande reçus du dispositif de jeu pour influer sur les conditions ambiantes, p.ex. pour faire vibrer les sièges des joueurs, activer des distributeurs de parfums ou agir sur la température ou la lumière
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/03 - Dispositions pour convertir sous forme codée la position ou le déplacement d'un élément
14.
SYSTEMS AND METHODS FOR INTEGRATING ENVIRONMENTAL HAPTICS IN VIRTUAL REALITY
Systems and methods for integrating environmental haptic effects in virtual reality are disclosed. One illustrative system described herein includes a sensor for detecting an environmental condition, the environmental condition associated with an environmental haptic effect, and generating a sensor signal. The system also includes a virtual reality display configured to output a virtual reality effect. The system also includes a processor coupled to the sensor and a virtual reality display, the processor configured to: receive the sensor signal, determine a modification to the virtual reality effect based in part on the sensor signal, and transmit a display signal associated with the modification to the virtual reality display. Another illustrative system includes a sensor for detecting an environmental condition, the environmental condition associated with an environmental haptic effect, and generating a sensor signal, and a virtual reality display configured to output a virtual reality effect. The system also includes a processor coupled to the sensor and a virtual reality display, the processor configured to: receive the sensor signal, determine a generated haptic effect based at least in part of the sensor signal that when combined with the environmental haptic effect produces the desired haptic effect, and transmit a haptic signal associated with the generated haptic effect to a haptic output device.
A kinesthetically enabled glove for providing kinesthetic feedback to a user are provided. The kinesthetically enabled glove incorporates various actuators configured to provide resistance to movement and/or to provide movement. Kinesthetic actuators employed include electroadhesive actuators, electromagnetic actuators, air-jamming actuators, and inertial mass actuators. The kinesthetic actuators are arranged in various portions of the kinesthetically enabled glove to provide force feedback at different locations. The kinesthetic glove may be employed during interaction with a computer system, providing a user with a more immersive experience.
A haptic system and a method of manufacturing a haptic system are provided. The haptic system includes a substrate and a haptic actuator. The substrate includes a region having a residual stress. The haptic actuator is coupled to the substrate on or near the region and is configured to generate a haptic effect in response to receiving a haptic effect signal. The haptic effect generated by the haptic actuator is amplified by the residual stress associated with the region. The method of manufacturing the haptic system includes deforming an substrate into a deformed shape, applying an epoxy to the substrate, affixing a haptic actuator to the epoxy and curing the epoxy while holding the substrate in the deformed shape, and, after curing, releasing the substrate to create the region having the residual stress.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G01R 9/08 - Appareils utilisant une résonance mécanique utilisant des lames vibrantes, p.ex. pour la mesure d'une fréquence commandés piézo-électriquement
G06F 3/02 - Dispositions d'entrée utilisant des interrupteurs actionnés manuellement, p.ex. des claviers ou des cadrans
G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
G08B 6/00 - Systèmes de signalisation tactile, p.ex. systèmes d'appel de personnes
Systems, devices, methods, non-transitory computer readable mediums for generating one or more haptic effects are provided. For example, a device includes a substrate including a plurality of haptic regions, and a plurality of haptic output devices, each haptic output device being coupled to a respective haptic region, and each haptic output device being configured to generate a haptic effect in response to receiving a haptic drive signal, as described herein. The haptic effect is perceptible to a user within one cycle of the haptic drive signal.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G01R 9/08 - Appareils utilisant une résonance mécanique utilisant des lames vibrantes, p.ex. pour la mesure d'une fréquence commandés piézo-électriquement
G06F 3/02 - Dispositions d'entrée utilisant des interrupteurs actionnés manuellement, p.ex. des claviers ou des cadrans
G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
G08B 6/00 - Systèmes de signalisation tactile, p.ex. systèmes d'appel de personnes
19.
HAPTIC DELIVERY CLUSTER FOR PROVIDING A HAPTIC EFFECT
A system having a haptic control unit, a haptic delivery cluster, and an electric field generator, magnetic field generator, or pneumatic actuator is presented. The haptic delivery cluster comprises a plurality of haptic delivery nodes, wherein each haptic delivery node of the plurality of haptic delivery nodes is separate from other haptic delivery nodes of the plurality of haptic delivery nodes, is at least one of a wireless communication device, a sensor, or a computing device, and has a dimension that is less than or equal to 5 mm. The electric field generator, magnetic field generator, or pneumatic actuator is in communication with the haptic control unit and is configured, when activated, to generate an electric field or a magnetic field in a physical environment in which the haptic delivery cluster is located, or to output a pulse of air in the physical environment.
A system for providing affective haptic touch. The system displays an image on a first device and receives on a touchscreen a gesture on the image. The system then, based on a location of the gesture and a type of the gesture, causes a corresponding haptic effect to be generated on a second device remote from the first device.
Embodiments generate haptic effects in response to a user input (e.g., pressure based or other gesture). Embodiments receive a first input range corresponding to user input and receive a haptic profile corresponding to the first input range. During a first dynamic portion of the haptic profile, embodiments generate a dynamic haptic effect that varies based on values of the first input range during the first dynamic portion. Further, at a first trigger position of the haptic profile, embodiments generate a triggered haptic effect.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer utilisant un écran tactile ou une tablette numérique, p.ex. entrée de commandes par des tracés gestuels
G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
One embodiment provides haptic functionality. The embodiment receives an encoded value that encodes an actuator drive value, where the actuator drive value corresponds to a strength of a haptic effect. The embodiment converts the encoded value into a pattern of ON/OFF durations, and plays back the pattern of ON/OFF durations on an actuator to produce the haptic effect.
Embodiments of the present invention are directed toward electronic devices configured to produce haptic effects, and to haptic enabled film overlays for pressure sensitive surfaces. The systems and methods for haptic enabled film overlays include a processor and a plurality of sensors, a pressure sensitive touch surface coupled to the plurality of sensors and configured to detect a user interaction, and an overlay including a tactile user interface and a plurality of haptic output devices, the overlay being configured to provide a haptic effect in response to the user interaction.
Rendering haptic effects on at least one of a first haptic actuator or a second haptic actuator based on a state of a trigger. In response, the haptic effects are optimized to reflect game play.
The systems and methods described herein are used to edit haptic effects in real-time. At the outset, an animation object is received. A haptic effect is associated with the animation object, the haptic effect having a corresponding haptic drive signal. Subsequently, interpolation points are associated with the haptic drive signal along a timeline. One or more parameters of the haptic drive signal are adjusted between successive interpolation points to generate a modified haptic effect. While adjusting the parameters, the animation object and the modified haptic effects may be rendered.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
B06B 1/04 - Procédés ou appareils pour produire des vibrations mécaniques de fréquence infrasonore, sonore ou ultrasonore utilisant l'énergie électrique fonctionnant par électromagnétisme
A system for processing a user input on a user interface provides an affordance layer that is responsive when the user input includes a touch or tap. The system provides a first interaction layer that is responsive when the user input includes a first pressure of a first threshold. The system provides a second interaction layer that is responsive when the user input includes a second pressure of a second threshold.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/041 - Numériseurs, p.ex. pour des écrans ou des pavés tactiles, caractérisés par les moyens de transduction
G06F 3/0481 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] fondées sur des propriétés spécifiques de l’objet d’interaction affiché ou sur un environnement basé sur les métaphores, p.ex. interaction avec des éléments du bureau telles les fenêtres ou les icônes, ou avec l’aide d’un curseur changeant de comport
In each of the various embodiments, a haptic driver is configured to attenuate a drive signal of an actuator. In particular, the haptic drivers described herein are configured to identify the resonance frequency of the actuator and to attenuate the haptic drive signal within a range of frequencies, the range being based on the identified resonance frequency. As a result, the strength of haptic effects produced by the actuator may be more uniform along a wider frequency range.
Systems and methods that dynamically render etching inputs are provided, and include a touch surface having a sensor and configured to detect user input, and a non-transitory memory, wherein the non-transitory memory includes instructions for capturing an etching input that is applied to an image or video file, determining a haptic effect that corresponds to the etching input, the haptic effect depending on a type of etching input, and transmitting a modified image or modified video file that includes the etching input and the haptic effect.
A wearable apparatus includes a wearable article that is wearable by a person. The wearable apparatus includes a display, an input portion on a surface of the apparatus, and a haptic actuator. A controller is electrically connected to the input portion and the haptic actuator. The controller is programmed to generate haptic drive signals in response to receiving an input signal from the input portion.
G04G 21/08 - Commutateurs à effleurement spécialement adaptés pour des garde-temps
G04G 9/04 - Moyens visuels d'indication de l'heure ou de la date en choisissant les caractères désirés parmi une série de caractères ou en choisissant des éléments indicateurs dont la position représente l'heure, p.ex. en utilisant des techniques de multiplexage en commandant des sources lumineuses, p.ex. des diodes électroluminescentes
G04B 37/14 - Dispositifs de suspension, supports ou piédestaux pour appareils à évaluer le temps dans la mesure où ils font partie du boîtier
A44C 5/14 - Bracelets; Bracelets pour montres; Leurs systèmes de fixation caractérisés par leur mode de fixation à une montre ou similaire
Systems and methods for generating and modifying a haptic effect are provided. Haptic effects are rendered in slow motion by modifying the various parameters associated with each haptic effect of a haptic effect sequence. For example, the magnitude, frequency, and/or duration of each haptic effect may be altered to accurately convey the haptic effect sequence in slow motion.
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p.ex. des interfaces spécifiques entre la manette et la console de jeu
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
31.
SYSTEMS AND METHODS FOR USER INTERACTION WITH A CURVED DISPLAY
Systems and methods for user interaction with a curved display are disclosed. One illustrative method disclosure herein includes: displaying a user interface on a curved display, the curved display comprising a face and an edge; receiving user input on a section of the user interface associated with the edge of the curved display; determining a haptic effect associated with the user interface and the user input; and outputting a haptic signal associated with the haptic effect to a haptic output device.
One disclosed method includes the steps of determining a context of a user device; determining a notification to be provided by the user device; determining a category of the notification; generating a haptic effect based on the category of the notification; and outputting the haptic effect to the user device. Another disclosed method includes the steps of receiving a selection of a category for a haptic effect, the category one of a plurality of predetermined categories of haptic effects; obtaining a plurality of constraints for the haptic effect based on the selected category; receiving an input indicating a characteristic of the haptic effect; determining whether the characteristic violates any of the plurality of constraints; responsive to determining that the characteristic violates at least one of the plurality of constraints, refusing the input; and otherwise, modifying the haptic effect based on the input.
A system provides overlaid haptic effects. The system determines a primary content and a primary haptic effect associated with the primary content. The system also determines a secondary content and a secondary haptic effect associated with the secondary content. Subsequently, the system outputs the secondary content concurrently with the primary content, and also outputs the secondary haptic effect concurrently with the primary haptic effect on at least one haptic output device.
One illustrative electrostatic actuator disclosed herein includes a first electrode, a second electrode, a first insulation layer between the first electrode and the second electrode, a first resilient material between the first electrode and the second electrode, a third electrode, a second insulation layer between the second electrode and the third electrode, and a second resilient material between the second electrode and the third electrode. The first electrode and the third electrode receive power from a power supply and responsively generate a first polarity. The second electrode receives power from the power supply and responsively generates a second polarity that is opposite the first polarity. The first polarity and the second polarity generate a first attractive force between the first electrode and the second electrode and a second attractive force between the second electrode and the third electrode. The electrostatic actuator may be part of a user interface.
The embodiments are directed toward techniques for modifying a haptic effect that is rendered based on a media stream. Upon receiving the media stream, a haptic drive signal is generated based on the media stream. The haptic drive signal is then applied to render the haptic effect at a haptic output device. Within a media editing application, the media stream may be modified. In response to the modification, a modified haptic drive signal may be generated based on the modification to the media stream. As a result, a modified haptic effect is rendered at the haptic output device.
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A63F 13/21 - Dispositions d'entrée pour les dispositifs de jeu vidéo caractérisées par leurs capteurs, leurs finalités ou leurs types
A63F 13/23 - Dispositions d'entrée pour les dispositifs de jeu vidéo pour l'interfaçage avec le dispositif de jeu, p.ex. des interfaces spécifiques entre la manette et la console de jeu
A63F 13/245 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p.ex. les volants
36.
POSITION CONTROL OF A USER INPUT ELEMENT ASSOCIATED WITH A HAPTIC OUTPUT DEVICE
Systems and methods for rendering a haptic effect at a user input element associated with a haptic output device are provided. A primary range and a secondary range of positions are defined for the user input element associated with the haptic output device. In addition, a boundary range of positions is defined for the user input element associated with the haptic output device, the boundary range partially overlapping each of the primary and secondary ranges. A position of the user input element is monitored, and the haptic effect rendered in response to an entry of the user input element to positions within the boundary range.
The embodiments are directed toward techniques for isolating a user input signal at a haptic output device. A signal originating from a user input element associated with the haptic output device is received. The received signal is separated into a first component including the user input signal, and a second component including a haptic feedback signal. While the first component is processed, the second component can be discarded or otherwise ignored.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
38.
CONTROLLING POWER DISTRIBUTION TO HAPTIC OUTPUT DEVICES
Systems and methods for controlling power and/or current consumption for multiple haptic output devices are provided. Various features of the haptic output device may be described within a data structure. In response to a haptic instruction, a power budget for the haptic output device may be determined in accordance with its operational characteristics. A drive signal may then be applied to the haptic output device to produce the haptic effect in accordance with the calculated power budget. The calculated power budget may be configured to limit the current or power drawn by the haptic output device.
A63F 13/285 - Génération de signaux de retour tactiles via le dispositif d’entrée du jeu, p.ex. retour de force
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
A63F 13/30 - Dispositions d’interconnexion entre des serveurs et des dispositifs de jeu; Dispositions d’interconnexion entre des dispositifs de jeu; Dispositions d’interconnexion entre des serveurs de jeu
39.
ARCHITECTURE AND COMMUNICATION PROTOCOL FOR HAPTIC OUTPUT DEVICES
The embodiments are directed toward an architecture and communication protocol for controlling haptic output devices. According to the embodiments, a composite drive signal is generated that includes a first drive signal to be rendered by a first haptic output device, a second drive signal to be rendered by a second haptic output device, and a packet identifier. A controller includes the first haptic output device that is associated with a first user input element and the second haptic output device associated with a second user input element. The composite drive signal is transmitted to controller, and the execution order of the first and second drive signals is determined based on the packet identifier.
A63F 13/24 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles
A63F 13/245 - Dispositions d'entrée pour les dispositifs de jeu vidéo - Parties constitutives, p.ex. manettes de jeu avec poignées amovibles spécialement adaptées pour un type particulier de jeu, p.ex. les volants
A63F 13/20 - Dispositions d'entrée pour les dispositifs de jeu vidéo
A multi-device system includes at least one media server system, a primary viewing device including a display screen, and a secondary device including a haptic output device. The at least one media server system includes a source of audio-video content and haptic content and is configured to transfer the audio-video content and the haptic content. The haptic content is associated with the audio-video content. The primary viewing device is configured to output the audio-video content received from the at least one media server system. The secondary device is configured to output the haptic content received from the at least one media server system as a haptic effect via the haptic output device.
One illustrative system disclosed herein includes a curved device that includes a curved outer housing, The illustrative system also includes a sensor configured to detect a user interaction with the curved device and transmit a sensor signal associated with the user interaction. The illustrative system additionally includes a processor in communication with the sensor, the processor configured to: receive the sensor signal from the sensor; determine a user interaction based on the sensor signal, determine a first haptic effect based at least in part on the user interaction, and transmit a haptic signal associated with the first haptic effect. The illustrative system also includes a haptic output device configured to receive the haptic signal and output the first haptic effect.
G06F 3/0488 - Techniques d’interaction fondées sur les interfaces utilisateur graphiques [GUI] utilisant des caractéristiques spécifiques fournies par le périphérique d’entrée, p.ex. des fonctions commandées par la rotation d’une souris à deux capteurs, ou par la nature du périphérique d’entrée, p.ex. des gestes en fonction de la pression exer utilisant un écran tactile ou une tablette numérique, p.ex. entrée de commandes par des tracés gestuels
G06F 1/16 - TRAITEMENT ÉLECTRIQUE DE DONNÉES NUMÉRIQUES - Détails non couverts par les groupes et - Détails ou dispositions de structure
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
42.
SYSTEM, METHOD AND COMPUTER-READABLE MEDIUM FOR FORCE-BASED OBJECT MANIPULATION AND HAPTIC SENSATIONS
Systems and methods for force-based object manipulation and haptic sensations are disclosed. One disclosed method includes the steps of receiving a first signal indicating a location of a user interaction and receiving a second signal indicating a first force. The method also includes, if the location of the user interaction corresponds to an object displayed on a display screen: outputting a first haptic signal to a haptic output device to cause a first haptic effect; and outputting a second haptic signal to the haptic output device to cause a second haptic effect if the first force meets or exceeds a first force threshold.
One illustrative system disclosed herein includes a sensor configured to detect a user interaction with a touch surface and transmit a sensor signal including data associated with a pressure of the user interaction. The illustrative system also includes a processor in communication with the sensor, the processor configured to: receive the sensor signal; determine, based on the sensor signal, a pressure level; determine a user interface level based at least in part on the pressure level; perform a function associated with the user interface level and the user interaction; determine a haptic effect based at least in part on the user interface level and the user interaction; generate a haptic signal based at least in part on the haptic effect; and transmit the haptic signal. The illustrative system further includes a haptic output device in configured to receive the haptic signal and output the haptic effect.
A system that unlocks itself or another device or electronic media enters an unlocked mode by playing a predetermined haptic effect and in response receiving a gesture based interaction input from a user. The system compares the interaction input to a stored predefined interaction input and transitions to the unlocked mode if the interaction input substantially matches the stored predefined interaction input.
A system includes a flexible display configured to display an image and a sensor connected to the flexible display. The sensor is configured to sense an amount of flexure of the flexible display. A haptic output device is connected to the flexible display and is configured to change a resistance to movement of a first portion of the flexible display relative to a second portion of the flexible display upon receipt of a haptic control signal. The system includes a processor in signal communication with the flexible display, the sensor and the haptic output device. The processor is configured to receive an output signal from the sensor based on the amount of flexure and generate the haptic control signal based on the output signal from the sensor.
A user interface device includes a flexible layer comprising a touch surface configured to receive a touch by a user, a plurality of haptic cells covered by the flexible layer, each haptic cell comprising a haptic output device, a sensor configured to sense an amount and/or rate of deformation of the flexible layer when a user touches the touch surface, and a processor configured to receive an output signal from the sensor, generate a haptic control signal based on the output signal from the sensor, and output the haptic control signal to at least one haptic output device of the plurality of haptic cells to cause the haptic output device to deform an associated haptic cell in response to the sensed deformation of the flexible layer.
Systems and methods of mode or state awareness with programmable surface texture are disclosed. For example, in one embodiment, a system of the present disclosure may include a sensor configured to detect an interaction with a touch surface and transmit a sensor signal associated with the interaction; a processor in communication with the sensor, the processor configured to: determine a mode of operation; control at least one feature of a system based on the mode of operation and the interaction; determine a simulated texture associated with the mode of operation; output a haptic signal associated with the simulated texture; and a haptic output device in communication with the processor and coupled to the touch surface, the haptic output device configured to receive the haptic signal and simulate the texture on the touch surface based in part on the haptic signal.
A compliant suspension element is disclosed for use in mounting an electronic touch screen or touch surface. At least one compliant suspension element couples a touch screen and a housing component together such that the touch screen component is movable relative to the housing component. A segment of piezo material is coupled to opposing surfaces of the at least one suspension element for producing a force that moves the touch screen component relative to the housing component and thereby provide a haptic effect to a user of the touch screen component. In reaction to the force produced by the segments of piezo material, the at least one suspension element is configured to allow movement of the touch screen component relative to the housing component in a first direction and to limit movement between the touch screen component and the housing component in at least a second direction.
A haptic device includes a flexible holder; an elongated piezo bender supported at one end thereof by the holder; a mass supported by the elongated piezo bender and positioned at an end of the elongated piezo bender opposite the end supported by the holder; and an electrical driving signal generator configured to generate a signal to create a vibration in the elongated piezo bender.
A haptic output device includes a touch surface, a sensor configured to sense an input at the touch surface, and a controller configured to read the sensor, identify a location of the input, switch from a read mode to a write mode, and write a voltage based on the location of the input to generate an electrostatic output.
A surgical tool such as a grasper or a pair of surgical scissors includes a hinge portion that spans between a handle proximal portion and a distal working portion to communicate mechanical actions of the handle proximal portion to the distal working portion. A programmable rotary module is coupled to the hinge portion and includes a sensor, an actuator, and a controller. The sensor, actuator, and controller may be enclosed in a common housing. The sensor measures rotation of the distal working portion and the actuator generates haptic effects to the proximal handle portion. A controller is electrically connected to the sensor and to the actuator. The controller receives the rotation measurements from the sensor and, based upon the rotation measurements, outputs a control signal to the actuator relating to the generation of haptic effects. The haptic effects may include force sensations such as detents and barriers.
A system for generating a haptic effect with an electrostatic device, alone or in combination with actuators or other devices configured to generate a haptic effect. The system may generate the haptic effect to simulate a coefficient of friction or texture on the surface of a user interface, such as a display screen or touchpad. The simulated coefficient of friction may be adjusted to convey other properties on the user interface surface. The system may also include sensors that measure the simulated coefficient of friction and the impedance at the surface.
Programmable deformable surfaces can use smartgels that respond to external stimuli by changing in stiffness, volume, and/or transparency or color. A device can include a smartgel in one or more cells of a tactile layer, such as a layer of material positioned over a display device visible through the layer. Portions of the tactile layer can be subjected to one or more stimuli, such a change in temperature that causes areas of smartgel to deform, to provide haptic feedback. For example, wires can be embedded in the tactile layer and/or between the tactile layer and the display and by controlling current passing through the wires, portions of the tactile layer can be subjected to changes in temperature, such as to raise/lower portions of the tactile layer at a location corresponding to an object in a graphical user interface when a touch occurs at or near the location.
A haptic device includes an elongated piezo bender supported by a first holder and a second holder. The first holder and the second holder being spaced apart from each other and located at or near opposite ends of the elongated piezo bender. A mass is supported by the elongated piezo bender and positioned in between the first holder and the second holder. The mass has a non-uniform thickness in a direction along a major axis of the elongated piezo bender. An electrical driving signal generator is configured to generate a signal to create a vibration in the elongated piezo bender.
A laparoscopic tool or minimally invasive device is augmented with a forward looking ultrasonic transducer that is processed to extract information regarding subsurface structures and to generate haptic, audio, or visual effects to provide relevant feedback to a user that is operating the tool. In one embodiment, the ultrasonic transducer detects the distance or depth of subsurface structures such as a luminal hollow structure or a tumor mass. In another embodiment, the ultrasonic transducer extracts tissue identification information, tissue stiffness, velocity, or other pertinent information regarding subsurface structures that is subsequently communicated to the operator as haptic, audio, and/or visual feedback. The ultrasonic transducer may be operable in one or more modes, including A-mode or Doppler mode.
Systems and methods for providing haptic effects are disclosed. For example, one disclosed system includes a computer-readable medium having program code, the program code including program code defining a haptic widget. The haptic widget includes program code defining a haptic effect; program code defining an interface for the haptic widget; program code for receiving, via the interface, a configuration of at least one parameter of the haptic widget; program code for receiving, via the interface, a play command for the haptic effect; and program code for outputting, via the interface, a signal configured to cause the haptic effect, the signal based on the at least one parameter and in response to the play command.
Haptic stimulus associated with other sensory content is generated for conveyance to one or more users with the other sensory content. This may enhance the experience provided to the one or more users by the content. The sensory content may include video content, video game content, audio content, and/or other content. The haptic stimulus may be varied based on position information. Such position information may include information related to the position of the one or more users, the position of a controller (e.g., a game controller), the position of an actuator delivering the haptic stimulus, and/or other position information.
Systems and methods for haptic information preview are disclosed. For example, in one embodiment a method for haptic information preview includes: receiving a message including data; receiving a data quality metric associated with the data; determining a quality of the data based at least in part on the data quality metric; determining a haptic effect based at least in part on the data quality; and transmitting a signal corresponding to the haptic effect to a haptic effect generator configured to output the haptic effect. Another embodiment includes a computer-readable medium comprising processor-executable code for executing such a method.
Systems and methods for haptic feedback using laterally driven piezoelectric actuators are disclosed. For example, one described apparatus for haptic feedback using laterally driven piezoelectric actuators includes: a base; a touch-sensitive interface comprising an interface surface, the touch-sensitive interface affixed to the base and configured to move in a direction lateral to the interface surface; and a piezoelectric actuator mounted to the base and to the touch-sensitive interface and configured to receive a haptic signal and output a force in a direction lateral to the interface surface.
Systems and methods for minimally invasive surgical tools with haptic feedback are disclosed. One disclosed embodiment of a system includes an insertion sheath configured to be partially inserted within a patient's body, the insertion sheath configured to receive a surgical tool; a roller disposed at least partially within the insertion sheath, the roller configured to contact a surgical tool inserted within the insertion sheath; and an actuator coupled to the roller, the actuator configured to receive an actuator signal and to output a haptic effect based on the actuator signal.
A61B 19/00 - Instruments, outillage ou accessoires pour la chirurgie ou le diagnostic non couverts par l'un des groupes A61B 1/00-A61B 18/00, p.ex. pour stéréotaxie, opération aseptique, traitement de la luxation, protecteurs des bords des blessures(masques de protection du visage A41D 13/11; blouses de chirurgien ou vêtements pour malades A41D 13/12; dispositifs pour retirer, traiter ou transporter les liquides du corps A61M 1/00)
61.
SYSTEMS AND METHODS FOR INCREASING HAPTIC BANDWIDTH IN AN ELECTRONIC DEVICE
Systems and methods for increasing the haptic bandwidth of an electronic device are disclosed. One disclosed embodiment of a system is an apparatus having a first actuator; a second actuator; and a processor coupled to the first and second actuators, the processor configured to apply a first command signal to the first actuator to output a first haptic effect from a first start time to a first stop time, the processor configured to apply a second command signal to the second actuator to output a second haptic effect from a second start time to a second stop time.
Systems and methods for a friction rotary device for haptic feedback are disclosed. For example, one disclosed system includes: a haptic device including: a passive actuator including: a rotatable plate; a fixed plate configured to apply friction to the rotatable plate; a piezoelectric material mounted to one of the fixed plate or the rotatable plate, the piezoelectric material configured to receive a first haptic signal and vibrate; and a rotatable object configured to be connected to the rotatable plate.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G06F 3/033 - Dispositifs de pointage déplacés ou positionnés par l'utilisateur; Leurs accessoires
G05G 1/08 - Organes de commande actionnés à la main par un mouvement de rotation, p.ex. volants
G05G 5/03 - Moyens pour attirer l'attention de l'opérateur sur l'arrivée de l'organe de commande dans une position de commande ou de repère; Création d'une sensation, p.ex. moyens pour générer une force antagoniste
63.
SYSTEMS AND METHODS FOR HAPTIC AUGMENTATION OF VOICE-TO-TEXT CONVERSION
Systems and methods for providing voice-to-text haptic augmentation in a user interface are disclosed. For example, one disclosed system for converting audible speech information to a haptic effect includes a microphone and a processor in communication with the microphone, the processor configured to receive an audio signal associated with a voice from the microphone, determine a characteristic of the audio signal, and generate an actuator signal based at least in part on the characteristic, the actuator signal configured to cause an actuator to output a haptic effect.
Systems and methods for haptic confirmation of commands are disclosed. For example a system for generating haptic effects to confirm receipt of a voice command includes a microphone; a housing configured to be contacted by a user, and an actuator in communication with the housing, the actuator configured to output a haptic effect to the housing. The system also includes a processor in communication with the microphone and the actuator, the processor configured to receive speech information from the microphone; recognize the speech information and determine a command associated with the speech information. If the speech information is recognized and the command is determined, the processor is configured to generate a first actuator signal configured to cause the actuator to output a first haptic effect, and transmit the first actuator signal to the actuator. Otherwise, the processor is configured generate a second actuator signal configured to cause the actuator to output a second haptic effect; and transmit the second actuator signal to the actuator.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
G10L 15/22 - Procédures utilisées pendant le processus de reconnaissance de la parole, p.ex. dialogue homme-machine
G10L 21/06 - Transformation de la parole en une représentation non audible, p.ex. visualisation de la parole ou traitement de la parole pour les aides tactiles
65.
SYSTEMS AND METHODS FOR USING STATIC SURFACE FEATURES ON A TOUCH-SCREEN FOR TACTILE FEEDBACK
Systems and methods for using static surface features on a touch-screen for tactile feedback are disclosed. For example, one disclosed system includes a processor configured to transmit a display signal, the display signal comprising a plurality of display elements; and a display configured to output a visual representation of the display signal, the display including: touch-sensitive input device; and one or more static surface features covering at least a portion of the display.
Systems and methods for interfacing a mobile device and a host computer are described in the present disclosure. In one embodiment, among several, an interfacing system comprises a mobile device, which has a sensor, and a host computer. The sensor of the mobile device detects gestures that are translated to cursor control commands for a display of the host computer. Exchange of preferences from mobile device to host which may change the GUI of the host, whereby the host may be installed in a car or vehicle and the preference may correspond to a setting for climate control, radio control, seat position or mirror control.
A method is disclosed for transferring digital information from a first electronic device to a second electronic device. In one example, the first device is a computer having a touch screen and the second device is a personal memory device carried or worn by an individual. The method includes selecting information on the first electronic device to be transferred, which can be done by touching the touch screen and performing a predefined finger gesture on the screen. Next, communication is established between the first electronic device and the second electronic device, preferably through a wireless connection such as Bluetooth. The selected information from the first electronic device then begins to upload to the second electronic device. As the information is transferred, vibrotactile sensations are imparted to the body of an individual with the vibrotactile sensations being indicative of the upload of information. For instance, sensations might be sequentially imparted in a line along an individual's arm to convey the progress of information upload to the individual.
Systems and methods for providing haptic feedback at multiple resonance frequencies are disclosed. For example, one disclosed apparatus includes a resonator with a base and a plurality of projections, a first projection of the plurality of projections having a first resonance frequency and a second projection of the plurality of projections having a second resonance frequency, and a piezoelectric actuator coupled to the resonator and operable to output a haptic feedback effect at the first resonance frequency and at the second resonance frequency.
When units of serialized input are analyzed by an engine or algorithm that provides a plurality of entry suggestions for competing or replacing a unit of the serialized input, one or more haptic effects can be identified and provided in conjunction with display, selection, or use of one or more of the entry suggestions to aid in the use of the engine or algorithm. The haptic effects can represent a confidence level with respect to one or more of the entry suggestions or may otherwise indicate the relative success of the engine/algorithm. For example, the serialized input may comprise characters input to a mobile or other device. The engine or algorithm may suggest words or phrases with varying degrees of confidence, with the confidence with respect to some or all of the suggestions communicated by use of haptic effects. Additional embodiments include dynamic text input interfaces, haptically-enhanced serial presentation of content, and interfaces that provide haptic effects at a first device based on remote text entry, display, reading, or other activity at a different device.
G06F 3/023 - Dispositions pour convertir sous une forme codée des éléments d'information discrets, p.ex. dispositions pour interpréter des codes générés par le clavier comme codes alphanumériques, comme codes d'opérande ou comme codes d'instruction
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
70.
HAPTIC FEEDBACK USING COMPOSITE PIEZOELECTRIC ACTUATOR
Human-computer interface devices are described in the present disclosure. In one embodiment, among several embodiments, a human- computer interface includes a display device configured to visually display images to a user and a touch sensitive device configured to sense contact with the user. Furthermore, the human-computer interface includes a composite piezoelectric layer positioned between the display device and the touch sensitive device. The composite piezoelectric layer is configured to provide haptic feedback to the user.
G06F 3/01 - Dispositions d'entrée ou dispositions d'entrée et de sortie combinées pour l'interaction entre l'utilisateur et le calculateur
B06B 1/06 - Procédés ou appareils pour produire des vibrations mécaniques de fréquence infrasonore, sonore ou ultrasonore utilisant l'énergie électrique fonctionnant par effet piézo-électrique ou par électrostriction
H01L 41/09 - Eléments piézo-électriques ou électrostrictifs à entrée électrique et sortie mécanique
H01L 41/18 - Emploi de matériaux spécifiés pour des éléments piézo-électriques ou électrostrictifs
71.
SYSTEMS AND METHODS FOR PIEZO-BASED HAPTIC FEEDBACK
Systems and methods for piezo-based haptic feedback are disclosed. For example, one described apparatus for piezo-based haptic feedback includes a polymer matrix, and a piezoelectric actuator at least partially embedded within the polymer matrix, the piezoelectric actuator configured to output a haptic effect.
A system is configured to provide haptic stimulation to a user. In one embodiment, the haptic stimulation is provided to the user in conjunction with the performance of one or more control gestures through which the user controls, for example, a game, a real world component or piece of equipment, and/or other entity. In one embodiment, the haptic stimulation is provided to the user in conjunction with control of virtual equipment by the user.
A game is provided on one or more portable computing device in which a virtual object travels through views of the game displayed on the interfaces of the one or more portable computing devices. Haptic effects corresponding to the travel of the virtual object through the views are provided on the individual portable computing devices. The haptic effects may be determined based on one or more parameters of the travel of the virtual object, one or more parameters of objects and/or features with which the virtual object interacts, and/or other parameters. The haptic effects may include haptic effects to be provided on portable computing devices that are not currently displaying the virtual object corresponding to the haptic effects.
A haptic device includes a processor, a communication module coupled to the processor for receiving a shape input, and a housing for housing the communication module and including a deformable portion. The deformable portion includes a deformation actuator, and the processor provides a signal to the deformation actuator in response to the shape input to deform the housing. The shape of other areas of the device may also change in response to the signal. The shape changes may provide haptic effects, provide information, provide ergonomic changes, provide additional functionality, etc., to a user of the device.
A training aid for of a medical procedure where a substance is injected under the skin is disclosed that provides a user with the sensation of "pushing" the substance under the skin to smooth out raised areas. The training apparatus includes an artificial skin area with a raised feature protruding there from that is provided by cam-driven lifters positioned under the artificial skin area. The raised feature simulates the injected substance and may be touched and manipulated by the user.
A planar suspension of a haptic touch screen (or other haptic touch element) is disclosed wherein a haptic touch screen display within an electronic device has a generally planar top surface, a generally planar bottom surface, and edges extending between the top and bottom surfaces. A support structure at least partially surrounds the touch screen within the device and is outboard of and spaced from the edges of the touch screen. Compliant suspension elements are fixed to and extend between the edges of the touch screen and the support structure to suspend the touch screen movably from the outboard support structure. The suspension elements preferably are no thicker than the thickness of the touch screen. Relatively thin compliant backing elements are disposed between the bottom surface of the touch screen and an underlying support structure and a sealing element preferably is disposed between the periphery of the top surface and a surrounding bezel. The planar suspension allows for a substantially thinner overall dimension of the touch screen display and suspension assembly while isolating haptic effects to the screen and providing the feel of a rigidly mounted screen when the screen is pressed.
Systems and methods for using multiple actuators to realize textures are disclosed. For example, one disclosed system includes, a system including: a first actuator configured to receive a first haptic signal and output a first haptic effect based at least in part on the first haptic signal; a second actuator configured to receive a second haptic signal and output a second haptic effect based at least in part on the second haptic signal; and a processor configured to: determine the first haptic effect and the second haptic effect, the first and second haptic effects configured when combined to output a texture; and transmit the first haptic signal to the first actuator and transmit the second haptic signal to the second actuator.
A touch-enabled device can simulate one or more features in a touch area. Features may include, but are not limited to, changes in texture and/or simulation of boundaries, obstacles, or other discontinuities in the touch surface that can be perceived through use of an object in contact with the surface. Systems include a sensor configured to detect a touch in a touch area when an object contacts a touch surface, an actuator, and one or more processors. The processor can determine a position of the touch using the sensor and select a haptic effect to generate based at least in part on the position, the haptic effect selected to simulate the presence of a feature at or near the determined position. The processor can transmit a haptic signal to generate the identified haptic effect using the actuator. Some features are simulated by varying the coefficient of friction of the touch surface.
Systems and methods for interfaces featuring surface-based haptic effects are described. One described system includes a sensor configured to detect a touch in a touch area when an object contacts a touch surface. The touch surface may correspond to the display area or may correspond to a non-display surface of a computing device or peripheral interfaced to a computing device. The system can further include an actuator in communication with the processor and coupled to the touch surface, the actuator configured to output a haptic effect and a processor configured to select a haptic effect to generate. The haptic effect can be selected based on a position of the touch and recognizing an input gesture provided by the touch and/or content displayed in a graphical user interface at a location mapped to a position in the touch area at or near the touch. The haptic effect may provide a texture, simulate an obstacle, and/or adjust the coefficient of friction of the surface.
Systems and methods for using textures in graphical user interface widgets are disclosed. For example, one disclosed system includes: a system including: an actuator configured to receive a haptic signal and output a haptic effect based at least in part on the haptic signal, the haptic effect configured to simulate a texture; a touch-sensitive interface configured to detect a user interaction and output a interface signal; and a processor in communication with the actuator and the touch-sensitive interface, the processor configured to: receive the interface signal; receive a display signal including a plurality of pixels defining a display area; determine a first texture associated with a first group of pixels defining a first section of the display area; determine a second texture associated with a second group of pixels defining a second section of the display area; and transmit a haptic signal configured to cause the actuator to: output a first haptic effect configured to simulate the first texture if the user interaction is associated with the first section of the display area, and output a second haptic effect configured to simulate the second texture if the user interaction is associated with the second section of the display area.
Systems, methods, and computer program products for providing composite haptic effects are disclosed. One disclosed method includes detecting a touch occurring in a touch area when an object contacts a touch surface and selecting a composite haptic effect to generate in response to the touch, the composite haptic effect including at least one surface-based haptic effect and at least one other effect. Based on the selected composite haptic effect, a first haptic signal can be sent to cause an actuator to vary a coefficient of friction of the touch surface and a second actuator can be caused to provide a second haptic output in addition to the variation in the coefficient of friction. The second haptic signal can be sent to a second actuator or the same actuator (s) used to vary the coefficient of friction and can be used to generate the second haptic output.
Systems and methods for a texture engine are disclosed. For example, one disclosed system includes: a processor configured to receive a display signal including a plurality of pixels, determine a haptic effect comprising a texture, and transmit a haptic signal associated with the haptic effect to an actuator in communication with the processor, the actuator configured to receive the haptic signal and output the haptic effect.
Embodiments of systems and methods for interpreting physical interactions with a graphical user interface are disclosed. For example, one system for interpreting physical interactions with a graphical user interface is a device having a housing configured to be grasped by a user, a display disposed in the housing, the display configured to display a graphical user interface, and a sensor disposed in the housing, the sensor configured to detect a movement of the housing in a degree of freedom. The device also includes a processor disposed in the housing and in communication with the display and the sensor, the processor configured to receive a sensor signal from the sensor, the sensor signal comprising a parameter associated with the movement, to determine a command associated with the graphical user interface based on the parameter, to determine a function to be executed based on the command, and to execute the function.
Tools, such as surgical tools, are normally designed to interact with an object, such as a patient. As disclosed herein, one particular tool is implemented such that it comprises a handle having a feedback portion configured to contact one or more digits of a user's hand. The tool also includes a sensor positioned near or in contact with an object. The sensor is configured to measure a property of the object. Also, the tool includes a haptic output mechanism supported by the feedback portion of the handle. The haptic output mechanism is configured to communicate the measured property of the object to the user.
A method and system for performing minimally invasive tissue examination with a computer-assisted hand tool. The computer-assisted hand tool is moved into contact with the tissue under examination. An indication is received from a first sensor in the computer-assisted hand tool of each feature detected in a time interval during movement of the hand tool in contact with the tissue under examination. Each feature detected in the preset time interval is processed to determine a haptic feedback to provide to the user. A haptic feedback is generated and provided to the user via an actuator that is responsive to at least one feature detected in the time interval.
A61B 17/29 - Pinces pour la chirurgie faiblement invasive
G01L 5/22 - Appareils ou procédés pour la mesure des forces, du travail, de la puissance mécanique ou du couple, spécialement adaptés à des fins spécifiques pour la mesure de la force appliquée aux organes de commande, p.ex. organes de commande des véhicules, détentes
A61B 5/0215 - Mesure de la pression dans le cœur ou dans les vaisseaux sanguins par des moyens introduits dans le corps
A61B 19/00 - Instruments, outillage ou accessoires pour la chirurgie ou le diagnostic non couverts par l'un des groupes A61B 1/00-A61B 18/00, p.ex. pour stéréotaxie, opération aseptique, traitement de la luxation, protecteurs des bords des blessures(masques de protection du visage A41D 13/11; blouses de chirurgien ou vêtements pour malades A41D 13/12; dispositifs pour retirer, traiter ou transporter les liquides du corps A61M 1/00)
Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.
A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.
A method and apparatus for generating haptic feedback over a surface of a haptic textile are disclosed. The flexible haptic structure includes a group of sensing circuits and a haptic textile. The sensing circuits, such as touch sensitive detector or motion detector, provide at least one activating signal in accordance with a sensed event. The haptic textile is structured with interlaced woven threads and/or yarns and capable of generating haptic feedback in response to the activating signal.
Systems and methods described herein include an array of sensors positioned on a tool. In one embodiment, among others, a tool includes a handle configured to be manipulated by a user. The tool also includes an end portion arranged in mechanical communication with the handle. In addition, the tool includes an array of sensors mounted on the end portion, in which the array of sensors is configured to sense a property of an object. The tool also comprises a processing device configured to process the properties of the object sensed by the array of sensors and to obtain spatial information of the object. The processing device is further configured to communicate the spatial information to the handle.
A61B 17/00 - Instruments, dispositifs ou procédés chirurgicaux, p.ex. tourniquets
A61B 17/29 - Pinces pour la chirurgie faiblement invasive
A61B 19/00 - Instruments, outillage ou accessoires pour la chirurgie ou le diagnostic non couverts par l'un des groupes A61B 1/00-A61B 18/00, p.ex. pour stéréotaxie, opération aseptique, traitement de la luxation, protecteurs des bords des blessures(masques de protection du visage A41D 13/11; blouses de chirurgien ou vêtements pour malades A41D 13/12; dispositifs pour retirer, traiter ou transporter les liquides du corps A61M 1/00)
A61B 5/0215 - Mesure de la pression dans le cœur ou dans les vaisseaux sanguins par des moyens introduits dans le corps
90.
METHOD AND APPARATUS FOR PROVIDING A HAPTIC MONITORING SYSTEM USING MULTIPLE SENSORS
A method and apparatus providing a haptic monitor system capable of generating haptic cues based on sensed information are disclosed. The haptic system includes a sensing device, a digital processing unit, and a haptic generator. The sensing device is configured to selectively sense an individual's or user vital information via one or more wearable sensors, and subsequently forwards the sensed vital information to the digital processing unit for data processing. Upon receipt of the vital information, the digital processing unit provides a haptic signal in response to the vital information. The haptic generator, subsequently, generates haptic feedback in accordance with the haptic signal.
G06F 19/00 - Équipement ou méthodes de traitement de données ou de calcul numérique, spécialement adaptés à des applications spécifiques (spécialement adaptés à des fonctions spécifiques G06F 17/00;systèmes ou méthodes de traitement de données spécialement adaptés à des fins administratives, commerciales, financières, de gestion, de surveillance ou de prévision G06Q;informatique médicale G16H)
91.
SYSTEMS AND METHODS FOR STABILIZING A HAPTIC TOUCH PANEL OR TOUCH SURFACE
Systems and methods for stabilizing haptic touch panels or touch surfaces are disclosed. For example, one disclosed system includes a housing having a base; and a touch sensitive input device. The apparatus further includes a first support member coupled to the base via a first hinge and coupled to the touch sensitive input device via a second hinge; a second support member coupled to the base via a third hinge and coupled to the touch sensitive input device via a fourth hinge; wherein the first support member and the second support member are configured to facilitate movement of the touch sensitive input device in a first degree of freedom.
A method and apparatus providing a haptic monitor system capable of generating haptic cues based on sensed information are disclosed. The haptic system includes a sensing device, a digital processing unit, and a haptic generator. The sensing device is configured to selectively sense an individual's or user vital information via one or more wearable sensors, and subsequently forwards the sensed vital information to the digital processing unit for data processing. Upon receipt of the vital information, the digital processing unit provides a haptic signal in response to the vital information. The haptic generator, subsequently, generates haptic feedback in accordance with the haptic signal.
Disclosed herein are systems and methods for managing how signals, which are sensed on a tool, are presented to an operator of the tool. According to one example of a method for managing signals, the method comprises allowing an operator to manipulate a tool having a plurality of output mechanisms mounted thereon. The method also includes sensing a property of an object located near or adjacent to a distal portion of the tool and processing the sensed property to obtain one or more output signals. Furthermore, the method includes applying the one or more output signals to one or more of the output mechanisms.
A method and apparatus of generating mood-based haptic feedback are disclosed. A haptic system includes a sensing device, a digital processing unit, and a haptic generator. The sensing device, in one embodiment, is configured to detect user's modalities in accordance with mood information collected by one or more sensors and capable of issuing a sensing signal in response to the user's modalities. The digital processing unit is capable of identifying a user's condition in accordance with the sensing signal and providing a haptic signal in response to the user's condition. The user's condition, in one aspect, indicates user's mood and/or user's psychological conditions. The haptic generator generates haptic feedback in accordance with the haptic signal.
A haptically-enabled system includes a touch sensitive surface and an eccentric rotating mass ("ERM") actuator coupled to the touch sensitive surface. The ERM actuator includes a motor, a housing and a constrained mass. The system further includes a drive circuit that creates a haptic effect on the touch sensitive surface by coupling an alternating current signal to the ERM actuator.
Systems and methods for ultrasound simulation using depth peeling are disclosed. In one disclosed embodiment, a method includes the steps of receiving a sensor signal including a position and an orientation of a simulated ultrasound device, the position and orientation associated with a virtual physical environment comprising a first virtual object; determining a first peel associated with the first virtual object; determining a second peel associated with the first virtual object; determining a first characteristic of a pixel located between the first peel and the second peel; generating a display signal based on the first characteristic, the display signal configured to cause a visual display of the virtual physical environment; and outputting the display signal to a display device.
A glove usable to activate a capacitive touch screen comprises a body configured to cover the palm and back of the hand and a plurality of finger sheaths configured to cover the fingers and thumb. An electrically conductive material is disposed preferably at the tip of at least one of the finger sheaths. The conductive material may be a thin sheet of conductive material, a disc of conductive material, or a fibrous conducting material woven into the fabric of the finger sheath. When the tip of the finger sheath is brought toward contact with a capacitive touch screen, the electrically conducting material effects the touch screen in a manner similar to the tip of a bear fingertip to cause the touch screen to recognize the gloved touch.
A device includes a housing, a processor that is coupled to the housing, the processor is configured to process a software program stored in a memory. A touch screen is coupled to the housing and configured to display graphical objects, wherein a sensor signal associated with a user's interaction with the touch screen is provided to the processor. A first actuator is coupled to the touch screen and positioned within the housing. The first actuator is configured to output a first haptic effect to the touch screen upon receiving a first activating signal from the processor. A second actuator is coupled to the housing and configured to output a second haptic effect to the housing upon receiving a second activating signal from the processor. The first activating signal is associated with a foreground event and the second activating signal is associated with a background event occurring in the software program.
A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input.
Implementations of modular tools and methods of operating modular tools are described in the present disclosure. A modular tool according to one of several possible embodiments comprises a handle portion and a distal portion. The handle portion is configured to be manipulated by a user. The distal portion is configured to be attached to the handle portion, but is further configured to be removable from the handle portion by the user. Manipulation of the handle portion causes movement of one or more components of the distal portion. The distal portion is further configured to sense one or more parameters and transmit the sensed parameters to the handle portion.